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ScriptingThunderstorm
SuperTux Bot edited this page Nov 26, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A Thunderstorm
that was given a name can be controlled by scripts.
A Thunderstorm
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- LayerObject
- GameObject
Method | Explanation |
---|---|
void start() |
Starts playing thunder and lightning at a configured interval. |
void stop() |
Stops playing thunder and lightning at a configured interval. |
void thunder() |
Plays thunder. |
void lightning() |
Plays lightning, i.e. |
void flash() |
Displays a flash. |
void electrify() |
Electrifies water throughout the whole sector for a short time. |
None.
None.
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