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Glossary
Here are some useful terms which will help you understand what people are talking about, on IRC, the mailing list or GitHub.
A tile-base map of platforms which Tux (the player) must run and jump through. They are also littered with Badguys, and other objects
A set of levels, organize into a [group of] islands.
One of Nolok's minions, that Tux must avoid, or attempt to kill.
A badguy which Tux must fight at the end of each island in Story Mode.
A ZIP archive containing levels and possibly a worldmap. These can be downloaded in-game, or taken from other sources such as the forums.
An area of the level which is difficult to reach, often containing a reward and a message e.g. "You have found a Secret Area"
S-Expr (Also "sexpr", "s-expression" and even "lisp")
The file format that the game loads levels, resource definitions and sprites from.
Levels can contain multiple areas which Tux cannot run and jump between. He has to use doors, or another way to reach these areas.
Levels can contain scripts which give the level creator more control over the level's objects and tiles. They are small pieces of code. There can be script triggers, which when Tux collides with them (although invisible) the script will run. Buttons, and other events can also run scripts
The scripting language used by the game.
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Game Mechanics
Tools
Engine
- Cameras in other games
- Collision
- Configuration File
- Console
- Cutscenes
- Game_Engine
- Lighting
- Map_transformer
- Portables
- SceneGraph
- Scripting
Specifications
Milestones
- Milestone 1 Analysis
- Milestone 2 Design Document
- Milestone 2 Design Document Old
- Milestone 3 Design Document
Building (mostly outdated)
- INSTALL.md
- Building
- Building on macOS
- Building SuperTux
- Building on Windows
- Building with MXE (cross-compile)
Meetings