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voloved edited this page Jan 15, 2023
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1 revision
By devolov
Goal: Stop an NPC from facing you the second you walk in front of them so you can juke NPCs without being concerned of RNG.
To stop trainers from spinning into your direction in the last second when you're moving,
In object_event_movement.c, change all occurances of: (WaitForMovementDelay(sprite) || ObjectEventIsTrainerAndCloseToPlayer(objectEvent))
to (WaitForMovementDelay(sprite))