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Set Metatile IDs From Another Map
ghoulslash edited this page Apr 28, 2023
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4 revisions
credit to ghoulslash
Open fieldmap.c and add this function somewhere:
extern void DrawWholeMapView(void);
void CopyMetatileIdsFromMapLayout(u16 mapGroup, u16 mapNum, const struct UCoords8 *pos)
{
u32 i, block, x, y;
struct MapLayout const *layout = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapLayout;
i = 0;
do {
x = pos[i].x;
y = pos[i].y;
block = layout->map[x + layout->width * y];
gBackupMapLayout.map[(x + MAP_OFFSET) + (y + MAP_OFFSET) * gBackupMapLayout.width] = block;
i++;
} while (pos[i].x != 0xFF);
DrawWholeMapView();
}
It works by taking a map group and number and array of (x,y) positions and copies them into the current map from the given layout. An example of the pos
argument:
- If I want to copy the first 2 columns of a map from y positions 0 through 7:
static const struct UCoords8 sTestPositions[] = {
{0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}, {0, 5}, {0, 6}, {0, 7},
{1, 0}, {1, 1}, {1, 2}, {1, 3}, {1, 4}, {1, 5}, {1, 6}, {1, 7},
{0xFF, 0xFF}, // to signify the end of the array
};
- So we would call the above with
CopyMetatileIdsFromMapLayout(<map map group>, <my map num>, sTestPositions);
void CopyMetatileIdsFromMapLayoutWithinBounds(u16 mapGroup, u16 mapNum, u8 xmin, u8 ymin, u8 xmax, u8 ymax)
{
u32 i, j, block;
struct MapLayout const *layout = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapLayout;
for (i = xmin; i < xmax; i++) {
for (j = ymin; j < ymax; j++) {
block = layout->map[i + layout->width * j];
gBackupMapLayout.map[(i + MAP_OFFSET) + (j + MAP_OFFSET) * gBackupMapLayout.width] = block;
}
}
DrawWholeMapView();
}