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Multipage Options Menu
voloved edited this page May 9, 2023
·
3 revisions
By devolov
Goal: Add in more pages to the options menu.
This tutorial will be adding in a new page that inserts one a new page with the following:
- The ability to turn set and clear a flag called
FLAG_FOLLOWERS
. - The ability to switch between Easy/Normal/Hard on a difficulty setting in a var called
VAR_DIFFICULTY
.
Those two were chosen to show a way to add in a two option, and three option settings. You can use them as a template for adding in more options.
The data for each of these options is held in the gTask[].data
, which there are 16 data variables in that array. The zeroth variable holds the currently selected row and there are 6 default options, so there are nine more options that can be added before some kind of bit-packing is needed.
-------------------------------- src/strings.c --------------------------------
index 31275fabd..65c6412bf 100644
@@ -1501,14 +1501,20 @@ const u8 gText_MoveCloserToLinkPartner[] = _("Move closer to your link partner(s
const u8 gText_ABtnRegistrationCounter[] = _("A Button: Registration Counter");
const u8 gText_ABtnTitleScreen[] = _("A Button: Title Screen");
const u8 gText_Option[] = _("OPTION");
+const u8 gText_SmallDot[] = _("·");
+const u8 gText_LargeDot[] = _("{EMOJI_CIRCLE}");
+const u8 gText_PageNav[] = _("{L_BUTTON}{R_BUTTON} PAGE");
const u8 gText_TextSpeed[] = _("TEXT SPEED");
const u8 gText_BattleScene[] = _("BATTLE SCENE");
const u8 gText_BattleStyle[] = _("BATTLE STYLE");
const u8 gText_Sound[] = _("SOUND");
const u8 gText_Frame[] = _("FRAME");
const u8 gText_OptionMenuCancel[] = _("CANCEL");
const u8 gText_ButtonMode[] = _("BUTTON MODE");
+const u8 gText_Follower[] = _("FOLLOWERS");
+const u8 gText_Difficulty[] = _("DIFFICULTY");
const u8 gText_TextSpeedSlow[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SLOW");
const u8 gText_TextSpeedMid[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}MID");
const u8 gText_TextSpeedFast[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}FAST");
@@ -1525,6 +1529,18 @@ const u8 gText_FrameTypeNumber[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}");
const u8 gText_ButtonTypeNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL");
const u8 gText_ButtonTypeLR[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}LR");
const u8 gText_ButtonTypeLEqualsA[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}L=A");
+const u8 gText_FollowerOff[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}HIDE");
+const u8 gText_FollowerOn[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}SHOW");
+const u8 gText_DifficultyEasy[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}EASY");
+const u8 gText_DifficultyNormal[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}NORMAL");
+const u8 gText_DifficultyHard[] = _("{COLOR GREEN}{SHADOW LIGHT_GREEN}HARD");
const u8 gText_NumPlayerLink[] = _("{STR_VAR_1}P LINK");
const u8 gText_BronzeCard[] = _("BRONZE");
const u8 gText_CopperCard[] = _("COPPER");
------------------------------ include/strings.h ------------------------------
index 11ce0b860..c1604ddc1 100644
@@ -318,16 +316,34 @@ extern const u8 gText_FrameType[];
extern const u8 gText_ButtonTypeNormal[];
extern const u8 gText_ButtonTypeLR[];
extern const u8 gText_ButtonTypeLEqualsA[];
+extern const u8 gText_FollowerOff[];
+extern const u8 gText_FollowerOn[];
+extern const u8 gText_DifficultyEasy[];
+extern const u8 gText_DifficultyNormal[];
+extern const u8 gText_DifficultyHard[];
extern const u8 gText_Option[];
extern const u8 gText_OptionMenu[];
+extern const u8 gText_SmallDot[];
+extern const u8 gText_LargeDot[];
+extern const u8 gText_PageNav[];
extern const u8 gText_TextSpeed[];
extern const u8 gText_BattleScene[];
extern const u8 gText_BattleStyle[];
extern const u8 gText_Sound[];
extern const u8 gText_Frame[];
extern const u8 gText_OptionMenuCancel[];
extern const u8 gText_ButtonMode[];
+extern const u8 gText_Follower[];
+extern const u8 gText_Difficulty[];
extern const u8 gText_MaleSymbol[];
extern const u8 gText_FemaleSymbol[];
------------------------------ src/option_menu.c ------------------------------
index 12c073045..c67bfe173 100644
@@ -15,8 +15,9 @@
#include "gba/m4a_internal.h"
#include "constants/rgb.h"
#include "event_data.h"
+#include "string_util.h"
// Task data
enum
{
TD_MENUSELECTION,
TD_TEXTSPEED,
TD_BATTLESCENE,
TD_BATTLESTYLE,
TD_SOUND,
TD_BUTTONMODE,
TD_FRAMETYPE,
+ TD_FOLLOWER,
+ TD_DIFFICULTY,
};
-// Menu items
+// Menu items Pg1
enum
{
MENUITEM_TEXTSPEED,
MENUITEM_BATTLESCENE,
MENUITEM_BATTLESTYLE,
MENUITEM_SOUND,
MENUITEM_BUTTONMODE,
MENUITEM_FRAMETYPE,
@@ -44,6 +47,18 @@ enum
MENUITEM_COUNT,
};
+// Menu items Pg2
+enum
+{
+ MENUITEM_FOLLOWER,
+ MENUITEM_DIFFICULTY,
+ MENUITEM_CANCEL_PG2,
+ MENUITEM_COUNT_PG2,
+};
+
// Window Ids
enum
{
@@ -51,17 +66,28 @@ enum
WIN_OPTIONS
};
+//Pg 1
#define YPOS_TEXTSPEED (MENUITEM_TEXTSPEED * 16)
#define YPOS_BATTLESCENE (MENUITEM_BATTLESCENE * 16)
#define YPOS_BATTLESTYLE (MENUITEM_BATTLESTYLE * 16)
#define YPOS_SOUND (MENUITEM_SOUND * 16)
#define YPOS_BUTTONMODE (MENUITEM_BUTTONMODE * 16)
#define YPOS_FRAMETYPE (MENUITEM_FRAMETYPE * 16)
+
+//Pg2
+#define YPOS_FOLLOWER (MENUITEM_FOLLOWER * 16)
+#define YPOS_DIFFICULTY (MENUITEM_DIFFICULTY * 16)
+
+#define PAGE_COUNT 2
// this file's functions
static void Task_OptionMenuFadeIn(u8 taskId);
static void Task_OptionMenuProcessInput(u8 taskId);
+static void Task_OptionMenuFadeIn_Pg2(u8 taskId);
+static void Task_OptionMenuProcessInput_Pg2(u8 taskId);
static void Task_OptionMenuSave(u8 taskId);
static void Task_OptionMenuFadeOut(u8 taskId);
static void HighlightOptionMenuItem(u8 selection);
@@ -71,8 +97,16 @@ static u8 BattleScene_ProcessInput(u8 selection);
static void BattleScene_DrawChoices(u8 selection);
static u8 BattleStyle_ProcessInput(u8 selection);
static void BattleStyle_DrawChoices(u8 selection);
+static u8 Follower_ProcessInput(u8 selection);
+static void Follower_DrawChoices(u8 selection);
+static u8 Difficulty_ProcessInput(u8 selection);
+static void Difficulty_DrawChoices(u8 selection);
static u8 Sound_ProcessInput(u8 selection);
static void Sound_DrawChoices(u8 selection);
static u8 FrameType_ProcessInput(u8 selection);
@@ -82,8 +116,11 @@ static void ButtonMode_DrawChoices(u8 selection);
static void DrawTextOption(void);
static void DrawOptionMenuTexts(void);
static void DrawBgWindowFrames(void);
EWRAM_DATA static bool8 sArrowPressed = FALSE;
+EWRAM_DATA static u8 sCurrPage = 0;
static const u16 sOptionMenuText_Pal[] = INCBIN_U16("graphics/interface/option_menu_text.gbapal");
// note: this is only used in the Japanese release
@@ -94,13 +131,22 @@ static const u8 *const sOptionMenuItemsNames[MENUITEM_COUNT] =
[MENUITEM_TEXTSPEED] = gText_TextSpeed,
[MENUITEM_BATTLESCENE] = gText_BattleScene,
[MENUITEM_BATTLESTYLE] = gText_BattleStyle,
[MENUITEM_SOUND] = gText_Sound,
[MENUITEM_BUTTONMODE] = gText_ButtonMode,
[MENUITEM_FRAMETYPE] = gText_Frame,
[MENUITEM_CANCEL] = gText_OptionMenuCancel,
};
+static const u8 *const sOptionMenuItemsNames_Pg2[MENUITEM_COUNT_PG2] =
+{
+ [MENUITEM_FOLLOWER] = gText_Follower,
+ [MENUITEM_DIFFICULTY] = gText_Difficulty,
+ [MENUITEM_CANCEL_PG2] = gText_OptionMenuCancel,
+};
+
static const struct WindowTemplate sOptionMenuWinTemplates[] =
{
{
@@ -164,8 +210,50 @@ static void VBlankCB(void)
TransferPlttBuffer();
}
+static void ReadAllCurrentSettings(u8 taskId)
+{
+ gTasks[taskId].data[TD_MENUSELECTION] = 0;
+ gTasks[taskId].data[TD_TEXTSPEED] = gSaveBlock2Ptr->optionsTextSpeed;
+ gTasks[taskId].data[TD_BATTLESCENE] = gSaveBlock2Ptr->optionsBattleSceneOff;
+ gTasks[taskId].data[TD_BATTLESTYLE] = gSaveBlock2Ptr->optionsBattleStyle;
+ gTasks[taskId].data[TD_SOUND] = gSaveBlock2Ptr->optionsSound;
+ gTasks[taskId].data[TD_BUTTONMODE] = gSaveBlock2Ptr->optionsButtonMode;
+ gTasks[taskId].data[TD_FRAMETYPE] = gSaveBlock2Ptr->optionsWindowFrameType;
+ gTasks[taskId].data[TD_FOLLOWER] = FlagGet(FLAG_POKEMON_FOLLOWERS);
+ gTasks[taskId].data[TD_DIFFICULTY] = VarGet(VAR_DIFFICULTY);
+}
+
+static void DrawOptionsPg1(u8 taskId)
+{
+ ReadAllCurrentSettings(taskId);
+ TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]);
+ BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]);
+ BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]);
+ Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]);
+ ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]);
+ FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]);
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+ CopyWindowToVram(WIN_OPTIONS, COPYWIN_FULL);
+}
+
+static void DrawOptionsPg2(u8 taskId)
+{
+ ReadAllCurrentSettings(taskId);
+ Follower_DrawChoices(gTasks[taskId].data[TD_FOLLOWER]);
+ Difficulty_DrawChoices(gTasks[taskId].data[TD_DIFFICULTY]);
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+ CopyWindowToVram(WIN_OPTIONS, COPYWIN_FULL);
+}
+
void CB2_InitOptionMenu(void)
{
+ u8 taskId;
switch (gMain.state)
{
default:
@@ -240,27 +328,17 @@ void CB2_InitOptionMenu(void)
break;
case 10:
{
- u8 taskId = CreateTask(Task_OptionMenuFadeIn, 0);
-
- gTasks[taskId].data[TD_MENUSELECTION] = 0;
- gTasks[taskId].data[TD_TEXTSPEED] = gSaveBlock2Ptr->optionsTextSpeed;
- gTasks[taskId].data[TD_BATTLESCENE] = gSaveBlock2Ptr->optionsBattleSceneOff;
- gTasks[taskId].data[TD_BATTLESTYLE] = gSaveBlock2Ptr->optionsBattleStyle;
- gTasks[taskId].data[TD_SOUND] = gSaveBlock2Ptr->optionsSound;
- gTasks[taskId].data[TD_BUTTONMODE] = gSaveBlock2Ptr->optionsButtonMode;
- gTasks[taskId].data[TD_FRAMETYPE] = gSaveBlock2Ptr->optionsWindowFrameType;
-
- TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]);
- BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]);
- BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]);
- Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]);
- ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]);
- FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]);
- HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
-
- CopyWindowToVram(WIN_OPTIONS, COPYWIN_FULL);
+ switch(sCurrPage)
+ {
+ case 0:
+ taskId = CreateTask(Task_OptionMenuFadeIn, 0);
+ DrawOptionsPg1(taskId);
+ break;
+ case 1:
+ taskId = CreateTask(Task_OptionMenuFadeIn_Pg2, 0);
+ DrawOptionsPg2(taskId);
+ break;
+ }
gMain.state++;
break;
}
@@ -268,7 +346,44 @@ void CB2_InitOptionMenu(void)
BeginNormalPaletteFade(PALETTES_ALL, 0, 0x10, 0, RGB_BLACK);
SetVBlankCallback(VBlankCB);
SetMainCallback2(MainCB2);
return;
}
}
+static u8 Process_ChangePage(u8 CurrentPage)
+{
+ if (JOY_NEW(R_BUTTON))
+ {
+ if (CurrentPage < PAGE_COUNT - 1)
+ CurrentPage++;
+ else
+ CurrentPage = 0;
+ }
+ if (JOY_NEW(L_BUTTON))
+ {
+ if (CurrentPage != 0)
+ CurrentPage--;
+ else
+ CurrentPage = PAGE_COUNT - 1;
+ }
+ return CurrentPage;
+}
+
+static void Task_ChangePage(u8 taskId)
+{
+ DrawTextOption();
+ PutWindowTilemap(1);
+ DrawOptionMenuTexts();
+ switch(sCurrPage)
+ {
+ case 0:
+ DrawOptionsPg1(taskId);
+ gTasks[taskId].func = Task_OptionMenuFadeIn;
+ break;
+ case 1:
+ DrawOptionsPg2(taskId);
+ gTasks[taskId].func = Task_OptionMenuFadeIn_Pg2;
+ break;
+ }
+}
+
@@ -280,12 +395,19 @@ static void Task_OptionMenuFadeIn(u8 taskId)
static void Task_OptionMenuProcessInput(u8 taskId)
{
- if (JOY_NEW(A_BUTTON))
+ if (JOY_NEW(L_BUTTON) || JOY_NEW(R_BUTTON))
+ {
+ FillWindowPixelBuffer(WIN_OPTIONS, PIXEL_FILL(1));
+ ClearStdWindowAndFrame(WIN_OPTIONS, FALSE);
+ sCurrPage = Process_ChangePage(sCurrPage);
+ gTasks[taskId].func = Task_ChangePage;
+ }
+ else if (JOY_NEW(A_BUTTON))
{
if (gTasks[taskId].data[TD_MENUSELECTION] == MENUITEM_CANCEL)
gTasks[taskId].func = Task_OptionMenuSave;
}
else if (JOY_NEW(B_BUTTON))
{
gTasks[taskId].func = Task_OptionMenuSave;
}
@@ -372,6 +487,100 @@ static void Task_OptionMenuProcessInput(u8 taskId)
}
}
+static void Task_OptionMenuFadeIn_Pg2(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ gTasks[taskId].func = Task_OptionMenuProcessInput_Pg2;
+}
+
+static void Task_OptionMenuProcessInput_Pg2(u8 taskId)
+{
+ if (JOY_NEW(L_BUTTON) || JOY_NEW(R_BUTTON))
+ {
+ FillWindowPixelBuffer(WIN_OPTIONS, PIXEL_FILL(1));
+ ClearStdWindowAndFrame(WIN_OPTIONS, FALSE);
+ sCurrPage = Process_ChangePage(sCurrPage);
+ gTasks[taskId].func = Task_ChangePage;
+ }
+ else if (JOY_NEW(A_BUTTON))
+ {
+ if (gTasks[taskId].data[TD_MENUSELECTION] == MENUITEM_CANCEL_PG2)
+ gTasks[taskId].func = Task_OptionMenuSave;
+ }
+ else if (JOY_NEW(B_BUTTON))
+ {
+ gTasks[taskId].func = Task_OptionMenuSave;
+ }
+ else if (JOY_NEW(DPAD_UP))
+ {
+ if (gTasks[taskId].data[TD_MENUSELECTION] > 0)
+ gTasks[taskId].data[TD_MENUSELECTION]--;
+ else
+ gTasks[taskId].data[TD_MENUSELECTION] = MENUITEM_CANCEL_PG2;
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+ }
+ else if (JOY_NEW(DPAD_DOWN))
+ {
+ if (gTasks[taskId].data[TD_MENUSELECTION] < MENUITEM_CANCEL_PG2)
+ gTasks[taskId].data[TD_MENUSELECTION]++;
+ else
+ gTasks[taskId].data[TD_MENUSELECTION] = 0;
+ HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
+ }
+ else
+ {
+ u8 previousOption;
+
+ switch (gTasks[taskId].data[TD_MENUSELECTION])
+ {
+ case MENUITEM_FOLLOWER:
+ previousOption = gTasks[taskId].data[TD_FOLLOWER];
+ gTasks[taskId].data[TD_FOLLOWER] = Follower_ProcessInput(gTasks[taskId].data[TD_FOLLOWER]);
+
+ if (previousOption != gTasks[taskId].data[TD_FOLLOWER])
+ Follower_DrawChoices(gTasks[taskId].data[TD_FOLLOWER]);
+ break;
+ case MENUITEM_DIFFICULTY:
+ previousOption = gTasks[taskId].data[TD_DIFFICULTY];
+ gTasks[taskId].data[TD_DIFFICULTY] = Difficulty_ProcessInput(gTasks[taskId].data[TD_DIFFICULTY]);
+
+ if (previousOption != gTasks[taskId].data[TD_DIFFICULTY])
+ Difficulty_DrawChoices(gTasks[taskId].data[TD_DIFFICULTY]);
+ break;
+ default:
+ return;
+ }
+
+ if (sArrowPressed)
+ {
+ sArrowPressed = FALSE;
+ CopyWindowToVram(WIN_OPTIONS, COPYWIN_GFX);
+ }
+ }
+}
+
static void Task_OptionMenuSave(u8 taskId)
{
gSaveBlock2Ptr->optionsTextSpeed = gTasks[taskId].data[TD_TEXTSPEED];
@@ -381,6 +590,35 @@ static void Task_OptionMenuSave(u8 taskId)
gSaveBlock2Ptr->optionsButtonMode = gTasks[taskId].data[TD_BUTTONMODE];
gSaveBlock2Ptr->optionsWindowFrameType = gTasks[taskId].data[TD_FRAMETYPE];
+ gTasks[taskId].data[TD_FOLLOWER] == 0 ? FlagClear(FLAG_POKEMON_FOLLOWERS) : FlagSet(FLAG_POKEMON_FOLLOWERS);
+ VarSet(VAR_DIFFICULTY, gTasks[taskId].data[TD_DIFFICULTY]);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].func = Task_OptionMenuFadeOut;
}
@@ -485,7 +723,7 @@ static void BattleScene_DrawChoices(u8 selection)
DrawOptionMenuChoice(gText_BattleStyleShift, 104, YPOS_BATTLESTYLE, styles[0]);
DrawOptionMenuChoice(gText_BattleStyleSet, GetStringRightAlignXOffset(FONT_NORMAL, gText_BattleStyleSet, 198), YPOS_BATTLESTYLE, styles[1]);
}
+
+static u8 Follower_ProcessInput(u8 selection)
+{
+ if (JOY_NEW(DPAD_LEFT | DPAD_RIGHT))
+ {
+ selection ^= 1;
+ sArrowPressed = TRUE;
+ }
+
+ return selection;
+}
+
+static void Follower_DrawChoices(u8 selection)
+{
+ u8 styles[2];
+ styles[0] = 0;
+ styles[1] = 0;
+ styles[selection] = 1;
+ DrawOptionMenuChoice(gText_FollowerOff, 104, YPOS_FOLLOWER, styles[0]);
+ DrawOptionMenuChoice(gText_FollowerOn, GetStringRightAlignXOffset(FONT_NORMAL, gText_FollowerOn, 198), YPOS_FOLLOWER, styles[1]);
+}
+
+static u8 Difficulty_ProcessInput(u8 selection)
+{
+ if (JOY_NEW(DPAD_RIGHT))
+ {
+ if (selection <= 1)
+ selection++;
+ else
+ selection = 0;
+
+ sArrowPressed = TRUE;
+ }
+ if (JOY_NEW(DPAD_LEFT))
+ {
+ if (selection != 0)
+ selection--;
+ else
+ selection = 2;
+
+ sArrowPressed = TRUE;
+ }
+ return selection;
+}
+
+static void Difficulty_DrawChoices(u8 selection)
+{
+ u8 styles[3];
+ /* FALSE = Have the middle text be exactly in between where the first text ends and second text begins.
+ TRUE = Have the mid text be in the middle of the frame, ignoring the first and last text size.
+ Setting it to FALSE is how vanilla code does it for the TEST SPEED, but the layout looks off-center if there's
+ multiple three-item options in one page and the length of characters for the first and last choices
+ of one of the options mismatch.*/
+ bool8 centerMid = TRUE;
+ s32 widthEasy, widthNormal, widthHard, xMid;
+
+ styles[0] = 0;
+ styles[1] = 0;
+ styles[2] = 0;
+ styles[selection] = 1;
+
+ DrawOptionMenuChoice(gText_DifficultyEasy, 104, YPOS_DIFFICULTY, styles[0]);
+
+ widthNormal = GetStringWidth(FONT_NORMAL, gText_DifficultyNormal, 0);
+ if (centerMid){
+ xMid = (94 - widthNormal) / 2 + 104;
+ }
+ else{
+ widthEasy = GetStringWidth(FONT_NORMAL, gText_DifficultyEasy, 0);
+ widthHard = GetStringWidth(FONT_NORMAL, gText_DifficultyHard, 0);
+ widthNormal -= 94;
+ xMid = (widthEasy - widthNormal - widthHard) / 2 + 104;
+ }
+
+ DrawOptionMenuChoice(gText_DifficultyNormal, xMid, YPOS_DIFFICULTY, styles[1]);
+
+ DrawOptionMenuChoice(gText_DifficultyHard, GetStringRightAlignXOffset(FONT_NORMAL, gText_DifficultyHard, 198), YPOS_DIFFICULTY, styles[2]);
+}
@@ -672,31 +1035,56 @@ static void ButtonMode_DrawChoices(u8 selection)
xLR = (widthNormal - widthLR - widthLA) / 2 + 104;
DrawOptionMenuChoice(gText_ButtonTypeLR, xLR, YPOS_BUTTONMODE, styles[1]);
DrawOptionMenuChoice(gText_ButtonTypeLEqualsA, GetStringRightAlignXOffset(FONT_NORMAL, gText_ButtonTypeLEqualsA, 198), YPOS_BUTTONMODE, styles[2]);
}
static void DrawTextOption(void)
{
+ u32 i, widthOptions, xMid;
+ u8 pageDots[9] = _(""); // Array size should be at least (2 * PAGE_COUNT) -1
+ widthOptions = GetStringWidth(FONT_NORMAL, gText_Option, 0);
+
+ for (i = 0; i < PAGE_COUNT; i++)
+ {
+ if (i == sCurrPage)
+ StringAppend(pageDots, gText_LargeDot);
+ else
+ StringAppend(pageDots, gText_SmallDot);
+ if (i < PAGE_COUNT - 1)
+ StringAppend(pageDots, gText_Space);
+ }
+ xMid = (8 + widthOptions + 5);
FillWindowPixelBuffer(WIN_TEXT_OPTION, PIXEL_FILL(1));
AddTextPrinterParameterized(WIN_TEXT_OPTION, FONT_NORMAL, gText_Option, 8, 1, TEXT_SKIP_DRAW, NULL);
+ AddTextPrinterParameterized(WIN_TEXT_OPTION, FONT_NORMAL, pageDots, xMid, 1, TEXT_SKIP_DRAW, NULL);
+ AddTextPrinterParameterized(WIN_TEXT_OPTION, FONT_NORMAL, gText_PageNav, GetStringRightAlignXOffset(FONT_NORMAL, gText_PageNav, 198), 1, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(WIN_TEXT_OPTION, COPYWIN_FULL);
}
static void DrawOptionMenuTexts(void)
{
- u8 i;
+ u8 i, items;
+ const u8* const* menu = NULL;
+
+ switch (sCurrPage){
+ case 0:
+ items = MENUITEM_COUNT;
+ menu = sOptionMenuItemsNames;
+ break;
+ case 1:
+ items = MENUITEM_COUNT_PG2;
+ menu = sOptionMenuItemsNames_Pg2;
+ break;
+ }
FillWindowPixelBuffer(WIN_OPTIONS, PIXEL_FILL(1));
- for (i = 0; i < MENUITEM_COUNT; i++)
- AddTextPrinterParameterized(WIN_OPTIONS, FONT_NORMAL, sOptionMenuItemsNames[i], 8, (i * 16) + 1, TEXT_SKIP_DRAW, NULL);
+ for (i = 0; i < items; i++)
+ AddTextPrinterParameterized(WIN_OPTIONS, FONT_NORMAL, menu[i], 8, (i * 16) + 1, TEXT_SKIP_DRAW, NULL);
CopyWindowToVram(WIN_OPTIONS, COPYWIN_FULL);
}