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If, for consistency's sake, you also want to disable the animation on Prof. Birch's intro Pokémon, luckily this one couldn't be easier.
Just open up src/main_menu.c and go to the function Task_NewGameBirchSpeechSub_WaitForLotad.
src/main_menu.c
Task_NewGameBirchSpeechSub_WaitForLotad
Then change if (sprite->callback != SpriteCallbackDummy) to if (sprite->callback == SpriteCallbackDummy)!
if (sprite->callback != SpriteCallbackDummy)
if (sprite->callback == SpriteCallbackDummy)
If you missed that, you're literally just changing != to ==.
!=
==