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Add github extensions (from godot template)
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qwertystop committed May 11, 2024
1 parent 9181996 commit 5dc059a
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81 changes: 81 additions & 0 deletions .github/actions/build/action.yml
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name: GDExtension Build
description: Build GDExtension

inputs:
platform:
required: true
description: Target platform.
arch:
required: true
description: Target architecture.
float-precision:
default: 'single'
description: Float precision (single or double).
build-target-type:
default: 'template_debug'
description: Build type (template_debug or template_release).
scons-cache:
default: .scons-cache/
description: Scons cache location.
em_version:
default: 3.1.39
description: Emscripten version.
em_cache_folder:
default: emsdk-cache
description: Emscripten cache folder.

runs:
using: composite
steps:
# Linux only
- name: Linux - dependencies
if: ${{ inputs.platform == 'linux' }}
shell: sh
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config
# Windows only
- name: Windows - Setup MinGW for Windows/MinGW build
uses: egor-tensin/setup-mingw@v2
if: ${{ inputs.platform == 'windows' }}
with:
version: 12.2.0
# Dependencies of godot
# Use python 3.x release (works cross platform)
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
# Semantic version range syntax or exact version of a Python version
python-version: "3.x"
# Optional - x64 or x86 architecture, defaults to x64
architecture: "x64"
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version
# Build
- name: Cache .scons_cache
uses: actions/cache@v3
with:
path: |
${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
key: ${{ inputs.platform }}_${{ inputs.arch }}_${{ inputs.float-precision }}_${{ inputs.build-target-type }}_cache
# Build godot-cpp
- name: Build godot-cpp Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.godot-cpp }}/${{ inputs.scons-cache }}/
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} generate_bindings=yes precision=${{ inputs.float-precision }}
working-directory: ${{ inputs.godot-cpp }}
# Build gdextension
- name: Build GDExtension Debug Build
shell: sh
env:
SCONS_CACHE: ${{ github.workspace }}/${{ inputs.gdextension-location }}/${{ inputs.scons-cache }}/
run: |
scons target=${{ inputs.build-target-type }} platform=${{ inputs.platform }} arch=${{ inputs.arch }} precision=${{ inputs.float-precision }} production=yes
working-directory: ${{ inputs.gdextension-location }}
57 changes: 57 additions & 0 deletions .github/workflows/builds.yml
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name: Build GDExtension
on:
workflow_call:
push:

env:
LIBNAME: example

jobs:
build:
strategy:
fail-fast: false
matrix:
include:
- platform: linux
float-precision: double
arch: x86_64
os: ubuntu-20.04
- platform: windows
float-precision: double
arch: x86_64
os: windows-latest
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
# Lint
#- name: Setup clang-format
# shell: bash
# run: |
# python -m pip install clang-format
#- name: Run clang-format
# shell: bash
# run: |
# clang-format src/** --dry-run --Werror
# Build
- name: 🔗 GDExtension Build
uses: ./.github/actions/build
with:
platform: ${{ matrix.platform }}
arch: ${{ matrix.arch }}
float-precision: ${{ matrix.float-precision }}
build-target-type: template_release
- name: Windows - Delete compilation files
if: ${{ matrix.platform == 'windows' }}
shell: pwsh
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Upload Artifact
uses: actions/upload-artifact@v3
with:
name: godot-cpp-template
path: |
${{ github.workspace }}/bin/**

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