This project is a Godot interface for PINE, a Protocol for the Instrumentation of Emulators. It follows the standard GDExtension template.
Compile with the standard tooling for GDExtension, scons
. Note that, as the reference implementation of PINE is capable of raising exceptions, the minimal compilation command is scons disable_exceptions=no
. See the GDExtension template docs for further details.
For a sample project using this, see https://github.com/qwertystop/EXEC_OVERLANG.