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Restore and localize the Japanese move grammar table

Colton G. Rushton edited this page Jan 22, 2020 · 4 revisions

In Japanese, there are five ways to say "POKéMON used MOVE!":

  • "POKéMONの MOVE つかった!" ("POKéMON used MOVE!")
  • "POKéMONの MOVEした!" ("POKéMON did MOVE!")
  • "POKéMONの MOVE した!" ("POKéMON did MOVE!" for long move names)
  • "POKéMONの MOVE こうげき!" ("POKéMON's MOVE attack!")
  • "POKéMONの MOVE!" ("POKéMON's MOVE!")

This tutorial will showcase how to localize and restore the grammar table that once held the code responsible for showing these five ways. This tutorial will also fix grammatical issues with some of the move text.

Contents

  1. Add in new, translated move text and fix other text
  2. Make the move text show properly ingame

1. Add in new, translated move text and fix other text

Edit data/text/common_2.asm:

 _ActorNameText::
 	text "<USER>@"
 	text_end

_UsedMove1Text::
-	text_start
+	text " used"
-	line "used @"
+	line "@"
	text_end

_UsedMove2Text::
+_UsedMove3Text::
-	text_start
+	text " did"
-	line "used @"
+	line "@"
	text_end
+
+_UsedMove4Text::
+_UsedMove5Text::
+	text "'s"
+	line "@"
+	text_end
+
_UsedInsteadText::
-	text "instead,"
+	text " instead used"
-	cont "@"
+	line "@"
	text_end

_MoveNameText::
	text_ram wStringBuffer2
	text_end
-
-	text_end ; unused

_EndUsedMove1Text::
+_EndUsedMove2Text::
+_EndUsedMove3Text::
+_EndUsedMove5Text::
	text "!"
	done

-_EndUsedMove2Text::
-	text "!"
-	done
-
-_EndUsedMove3Text::
-	text "!"
-	done
-
_EndUsedMove4Text::
-	text "!"
+	text " attack!"
	done
-
-_EndUsedMove5Text::
-	text "!"
-	done

2. Make the move text show properly ingame

Edit engine/battle/used_move_text.asm:

	push hl
	farcall CheckUserIsCharging
	pop hl
	jr nz, .grammar

	; update last move
	ld a, [wMoveGrammar]
	ld [hl], a
	ld [de], a

.grammar
	call GetMoveGrammar ; convert move id to grammar index
-
-; everything except 'instead' made redundant in localization

	; check obedience
	ld a, [wAlreadyDisobeyed]
	and a
-	ld hl, UsedMove2Text
	ret nz

	; check move grammar
	ld a, [wMoveGrammar]
-	cp $3
+	and a
-	ld hl, UsedMove2Text
+	ld hl, UsedMove1Text
-	ret c
+	ret z
+	dec a
-	ld hl, UsedMove1Text
+	ld hl, UsedMove2Text
+	ret z
+	dec a
+	ld hl, UsedMove3Text
+	ret z
+	dec a
+	ld hl, UsedMove4Text
+	ret z
+	ld hl, UsedMove5Text
	ret

UsedMove1Text:
	text_far _UsedMove1Text
	text_asm
	jr UsedMoveText_CheckObedience

UsedMove2Text:
	text_far _UsedMove2Text
	text_asm
+	jr UsedMoveText_CheckObedience
+
+UsedMove3Text:
+	text_far _UsedMove3Text
+	text_asm
+	jr UsedMoveText_CheckObedience
+
+UsedMove4Text:
+	text_far _UsedMove4Text
+	text_asm
+	jr UsedMoveText_CheckObedience
+
-UsedMove2Text:
+UsedMove5Text:
-	text_far _UsedMove2Text
+	text_far _UsedMove5Text
	text_asm
UsedMoveText_CheckObedience:
; check obedience
	ld a, [wAlreadyDisobeyed]
	and a
	jr z, .GetMoveNameText
-; print "instead,"
+; print "instead used"
	ld hl, .UsedInsteadText
	ret

Older versions of pokecrystal may use db "@" in place of text_end.

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