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Change the default Player and Rival names
gordjscott edited this page Feb 20, 2020
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1 revision
This tutorial describes how to change the default names for the Player and Rival.
This is a very simple edit, and is really more about just finding the relevant code.
- PLAYER: Changing the default name choices upon New Game
- PLAYER: Changing the default option when no name is typed in
- RIVAL: Changing the default option when no name is typed in
Simply edit the file data/player_names.asm. We'll use the forenames of the male and female Ghostbusters as an example:
ChrisNameMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 10, TEXTBOX_Y - 1
dw .MaleNames
db 1 ; ????
db 0 ; default option
; ...
db "NEW NAME@"
MalePlayerNameArray:
- db "CHRIS@"
- db "MAT@"
- db "ALLAN@"
- db "JON@"
+ db "PETER@"
+ db "RAY@"
+ db "EGON@"
+ db "WINSTON@"
db 2 ; displacement
db " NAME @" ; title
; ...
db "NEW NAME@"
FemalePlayerNameArray:
- db "KRIS@"
- db "AMANDA@"
- db "JUANA@"
- db "JODI@"
+ db "ERIN@"
+ db "ABBY@"
+ db "JILLIAN@"
+ db "PATTY@"
db 2 ; displacement
db " NAME @" ; title
Currently, if you select the option to type in your own Player name but leave the option blank, the name defaults to CHRIS (Male) or KRIS (Female).
This can be edited in engine/menus/intro_menu.asm:
; ...
NamePlayer:
farcall MovePlayerPicRight
farcall ShowPlayerNamingChoices
ld a, [wMenuCursorY]
dec a
; ...
jr z, .Male
ld de, .Kris
.Male:
call InitName
ret
.Chris:
- db "CHRIS@@@@@@"
+ db "PETER@@@@@@"
.Kris:
- db "KRIS@@@@@@@"
+ db "ERIN@@@@@@@"
; ...
Similarly to the Player, the Rival is called SILVER if the naming screen is left blank.
Let's name him after the Ghostbusters villain WALTER as an example. Edit engine/events/specials.asm:
; ...
NameRival:
ld b, NAME_RIVAL
ld de, wRivalName
farcall _NamingScreen
- ; default to "SILVER"
+ ; default to "WALTER"
ld hl, wRivalName
ld de, .default
call InitName
ret
.default
- db "SILVER@"
+ db "WALTER@"
; ...
That's all that is needed!