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After adding the currency costs to some levels (#431) we should have a pop up for the case in which the user can't afford playing a level in a campaing. Currently the client crashes if this happens.
Also, the header should update right after consuming the currencies of a level.
The text was updated successfully, but these errors were encountered:
After adding the currency costs to some levels (#431) we should have a pop up for the case in which the user can't afford playing a level in a campaing. Currently the client crashes if this happens.
Also, the header should update right after consuming the currencies of a level.
The text was updated successfully, but these errors were encountered: