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Snes9xTYL Mod

Super Nintendo emulator for PlayStation Portable.

Download the latest compiled commit here: Releases

***Before updating, make sure to backup your SAVES and/or S9XTYLSAVES folders just in case something goes wrong.

Help and Tips

  • Some games run faster if "Ignore Palette writes" and/or "Simple Palette writes" are enabled on MISC->Hack/debug menu.
  • If you get a black screen at loading a game, you can try to disable "Speed hacks" on MISC->Hack/debug menu, and then load the game again.

Features

  • Standby/sleep mode on "me" version.
  • Netplay (multiplayer) suppport.
  • Zipped ROM support.
  • IPS patch file (have to be the same name as game with .IPS extension : SOE.ZIP => SOE.IPS)
  • Compressed Savestate with small screenshot.
  • Auto save of SRAM on game change, exit & Snes reset so you should never lose them ;-).
  • Autoskip.
  • Gamma correction.
  • VSync support.
  • SDD1 encrypted roms (Star Ocean, Street Fight Alpha 2,...)
  • SA1 (slow), SuperFX (slow), C4, DSP1, DSP2, DSP3, DSP4 support.
  • Multiple sound frequencies : 22Khz, 32Khz, 44Khz.
  • Multiple stretching mode with or without smoothing
  • Detailed Battery informations.
  • 222, 266, 300 & 333Mhz PSP frequency.
  • Snapshot based Icon per game. Take a snapshot while ingame (using GUI) & then you'll have it in file browser.
  • 5 Rendering mode:
    • Mode0 : Optimized Snes9x
    • Mode1 : Original Snes9x
    • Mode2 : Hardware accelerated (using PSP's GU)
    • Mode3 : Adaptive rendering Mode 2 + Mode 1 (default)
    • Mode4 : Adaptive rendering Mode 2 + Mode 0 Yes you read well, this version support nearly all the graphics effects of the Snes accelerated with PSP hardware. Except : offset mode & mode 7. Priority and blending are fully emulated. For the moment a few graphic glitches remain, we did our best for the moment in our knowledge. Please understand.

Install

/PSP/GAME/snes9xTYL/ (or any other folder)

  • EBOOT.PBP
  • logo.bmp

You can put the rom files anywhere you want, a "SAVES" subdirectory will be created in your install directory. All savestate files, sram files & jpg snapshots will be written in the "SAVES" subdir.


Play

Default controls :

PSP SNES
pad pad
LEFT TRIGGER + RIGHT TRIGGER menu (cm version)
CROSS A
CIRCLE B
SQUARE X
TRIANGLE Y
START START
SELECT SELECT
LEFT TRIGGER L
RIGHT TRIGGER R

Change History

v171023

  • Added support for Far East of Eden - Tengai Makyou Zero english translation.

v171017

  • Fixed a bug on snes9xTYL Mod 171008 that may corrupt savestates on some games.

v171008

  • Fixed a bug on Super Mario RPG that was causing graphical glitches on battles if speedhacks from snesadvance.dat were not enabled.
  • Improved accuracy of Super FX emulation.
  • Replaced SA1 option on MISC->Hack/debug menu for SFX overclock to control speed/accuracy.
  • Added a new option to adjust sound volume level on SOUND menu (Higher values can cause noise on some games).
  • Added compatibility for SD Gundam GX, and Top Gear 3000/The Planet's Champ TG3000.
  • Fixed Dungeon Master.
  • Added speedhack for Ace o Nerae (and his english translation: Aim for the Ace v1.2) from snes9x 3DS.
  • Added Brunnis input lag fix from snes9x2010 (Reduce input lag by 1 frame).

v170828

  • Improved sound emulation.
  • Fixed a bug on Super Double Dragon (If START button was pressed, the second player was activated and controlled by the same gamepad).
  • Fixed Fire Emblem: Genealogy of the Holy War/Seisen no Keifu english translation.
  • Fixed Mega Man X3: Zero Project romhack.
  • Added some optimize compiler options.
  • Minor changes and optimizations.

v170727

  • Fixed Speed hacks option that wasn't saved separately for each game.
  • Added optimizations for SA1 games.**
  • Added support for Super Mario World VLDC 9 romhack.**
  • Added code to apply hardcoded speedhack patches for the main CPU and SA1 games.**
  • Added instructions to specifically allow games to wake the SA1 chip from the main CPU.**
  • Implemented SA1 sleep speedhack on the following games:**
    • Super Mario RPG.
    • Kirby’s Dreamland.
    • Jikkyou Oshaberi Parodius.
    • Kirby Super Star.
    • Marvelous.
    • Super Robot Taisen.
    • Panic Bomber World.
    • Dragon Ball Hyper Dimension.
    • SD Gundam Next.
    • Power Rangers Zeo.
    • Daisenryaku Expert 2.
    • Masters New Augusta 3.
    • Bass Fishing.
    • J96 Dream Stadium.
    • Shining Scorpion.
    • Pebble Beach New.
    • PGA European Tour.
    • SD F1 Grand Prix.
  • Minor changes and optimizations. **Changes based on snes9x 3DS.

v170521

  • Fixed getting back to XMB menu at starting the emulator due to a wrong Heap size on ME version.
  • Fixed savestates.
  • Fixed SAVES folder detection.
  • Enabled PSP Clockspeed change on ME version.
  • Enabled adhoc/netplay suppport.
  • Added standby/sleep mode on ME version, but it is disabled during netplay to prevent losing adhoc connection.
  • Optimized Offset per Tile renderer, this gives an speed boost on some games like StarFox, Tetris Attack, Kirby's Avalanche, Strike Gunner STG, etc. Thanks to snes9x_3DS by @bubble2k16.

Credits

Special Thanks to

  • Snes9x team for the fantastic SNES emulator.
  • YoyoFR and Laxer3a for official Snes9xTYL.
  • Ruka, 33(76) for mod of mecm.
  • 173210 for mod of Snes9xTYLmecm 091127.
  • bubble2k16 for his work on Snes9x3DS. Many optimisations were ported from his version.

Notes by YoyoFR

snes9xTYL is based on:

Little John for PalmOS - SNES module --> LJP : http://yoyofr92.free.fr

which is based on Snes9x 1.39 --> SNES9X : http://www.snes9x.com

unofficial PSPSDK from psp2dev community --> www.ps2dev.org great work!

Personal thanks to : smiths, chp, bifuteki.

Have fun!

http://yoyofr92.free.fr

yoyofr

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