Super Nintendo emulator for PlayStation Portable.
Download the latest compiled commit here: Releases
***Before updating, make sure to backup your SAVES and/or S9XTYLSAVES folders just in case something goes wrong.
- Some games run faster if "Ignore Palette writes" and/or "Simple Palette writes" are enabled on MISC->Hack/debug menu.
- If you get a black screen at loading a game, you can try to disable "Speed hacks" on MISC->Hack/debug menu, and then load the game again.
- Standby/sleep mode on "me" version.
- Netplay (multiplayer) suppport.
- Zipped ROM support.
- IPS patch file (have to be the same name as game with .IPS extension : SOE.ZIP => SOE.IPS)
- Compressed Savestate with small screenshot.
- Auto save of SRAM on game change, exit & Snes reset so you should never lose them ;-).
- Autoskip.
- Gamma correction.
- VSync support.
- SDD1 encrypted roms (Star Ocean, Street Fight Alpha 2,...)
- SA1 (slow), SuperFX (slow), C4, DSP1, DSP2, DSP3, DSP4 support.
- Multiple sound frequencies : 22Khz, 32Khz, 44Khz.
- Multiple stretching mode with or without smoothing
- Detailed Battery informations.
- 222, 266, 300 & 333Mhz PSP frequency.
- Snapshot based Icon per game. Take a snapshot while ingame (using GUI) & then you'll have it in file browser.
- 5 Rendering mode:
- Mode0 : Optimized Snes9x
- Mode1 : Original Snes9x
- Mode2 : Hardware accelerated (using PSP's GU)
- Mode3 : Adaptive rendering Mode 2 + Mode 1 (default)
- Mode4 : Adaptive rendering Mode 2 + Mode 0 Yes you read well, this version support nearly all the graphics effects of the Snes accelerated with PSP hardware. Except : offset mode & mode 7. Priority and blending are fully emulated. For the moment a few graphic glitches remain, we did our best for the moment in our knowledge. Please understand.
/PSP/GAME/snes9xTYL/ (or any other folder)
- EBOOT.PBP
- logo.bmp
You can put the rom files anywhere you want, a "SAVES" subdirectory will be created in your install directory. All savestate files, sram files & jpg snapshots will be written in the "SAVES" subdir.
Default controls :
PSP | SNES |
---|---|
pad | pad |
LEFT TRIGGER + RIGHT TRIGGER | menu (cm version) |
CROSS | A |
CIRCLE | B |
SQUARE | X |
TRIANGLE | Y |
START | START |
SELECT | SELECT |
LEFT TRIGGER | L |
RIGHT TRIGGER | R |
v171023
- Added support for Far East of Eden - Tengai Makyou Zero english translation.
v171017
- Fixed a bug on snes9xTYL Mod 171008 that may corrupt savestates on some games.
v171008
- Fixed a bug on Super Mario RPG that was causing graphical glitches on battles if speedhacks from snesadvance.dat were not enabled.
- Improved accuracy of Super FX emulation.
- Replaced SA1 option on MISC->Hack/debug menu for SFX overclock to control speed/accuracy.
- Added a new option to adjust sound volume level on SOUND menu (Higher values can cause noise on some games).
- Added compatibility for SD Gundam GX, and Top Gear 3000/The Planet's Champ TG3000.
- Fixed Dungeon Master.
- Added speedhack for Ace o Nerae (and his english translation: Aim for the Ace v1.2) from snes9x 3DS.
- Added Brunnis input lag fix from snes9x2010 (Reduce input lag by 1 frame).
v170828
- Improved sound emulation.
- Fixed a bug on Super Double Dragon (If START button was pressed, the second player was activated and controlled by the same gamepad).
- Fixed Fire Emblem: Genealogy of the Holy War/Seisen no Keifu english translation.
- Fixed Mega Man X3: Zero Project romhack.
- Added some optimize compiler options.
- Minor changes and optimizations.
v170727
- Fixed Speed hacks option that wasn't saved separately for each game.
- Added optimizations for SA1 games.**
- Added support for Super Mario World VLDC 9 romhack.**
- Added code to apply hardcoded speedhack patches for the main CPU and SA1 games.**
- Added instructions to specifically allow games to wake the SA1 chip from the main CPU.**
- Implemented SA1 sleep speedhack on the following games:**
- Super Mario RPG.
- Kirby’s Dreamland.
- Jikkyou Oshaberi Parodius.
- Kirby Super Star.
- Marvelous.
- Super Robot Taisen.
- Panic Bomber World.
- Dragon Ball Hyper Dimension.
- SD Gundam Next.
- Power Rangers Zeo.
- Daisenryaku Expert 2.
- Masters New Augusta 3.
- Bass Fishing.
- J96 Dream Stadium.
- Shining Scorpion.
- Pebble Beach New.
- PGA European Tour.
- SD F1 Grand Prix.
- Minor changes and optimizations. **Changes based on snes9x 3DS.
v170521
- Fixed getting back to XMB menu at starting the emulator due to a wrong Heap size on ME version.
- Fixed savestates.
- Fixed SAVES folder detection.
- Enabled PSP Clockspeed change on ME version.
- Enabled adhoc/netplay suppport.
- Added standby/sleep mode on ME version, but it is disabled during netplay to prevent losing adhoc connection.
- Optimized Offset per Tile renderer, this gives an speed boost on some games like StarFox, Tetris Attack, Kirby's Avalanche, Strike Gunner STG, etc. Thanks to snes9x_3DS by @bubble2k16.
- Snes9x team for the fantastic SNES emulator.
- YoyoFR and Laxer3a for official Snes9xTYL.
- Ruka, 33(76) for mod of mecm.
- 173210 for mod of Snes9xTYLmecm 091127.
- bubble2k16 for his work on Snes9x3DS. Many optimisations were ported from his version.
snes9xTYL is based on:
Little John for PalmOS - SNES module --> LJP : http://yoyofr92.free.fr
which is based on Snes9x 1.39 --> SNES9X : http://www.snes9x.com
unofficial PSPSDK from psp2dev community --> www.ps2dev.org great work!
Personal thanks to : smiths, chp, bifuteki.
Have fun!
yoyofr