ogc-sdl-2.28.5-8
WinterMute
released this
29 Oct 19:35
·
6899 commits
to main
since this release
Initial release of wii and gamecube sdl2 port.
- Wii on dkp by @mardy in #36
- Add renderer module by @mardy in #37
- ogc: rework audio driver to avoid clicks and gaps by @mardy in #38
- Implement rendering of mouse cursors by @mardy in #39
- ogc: flush cache when updating textures by @mardy in #40
- ogc: do not create a new mouse cursor at every frame by @mardy in #41
- ogc: implement SDL_GetBasePath() using getcwd() by @mardy in #42
- ogc: apply viewport scale in QueueGeometry by @mardy in #43
- ogc: always give focus to the window by @mardy in #44
- Add workflows for wii & cube by @WinterMute in #46
- ogc: support rendering to transparent textures by @mardy in #47
- ogc: Do't use 0x0000 as a product ID for the joysticks by @mardy in #50
- ogc: set fullscreen height to EFB's height by @mardy in #48
- ogc: ignore source alpha with blend mode "none" by @mardy in #49
- Viewport fixes by @mardy in #51
- ogc: add libogc link flags to pkg-config file by @mardy in #52