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ogc-sdl-2.28.5-8

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@WinterMute WinterMute released this 29 Oct 19:35
· 6899 commits to main since this release
d36a791

Initial release of wii and gamecube sdl2 port.

  • Wii on dkp by @mardy in #36
  • Add renderer module by @mardy in #37
  • ogc: rework audio driver to avoid clicks and gaps by @mardy in #38
  • Implement rendering of mouse cursors by @mardy in #39
  • ogc: flush cache when updating textures by @mardy in #40
  • ogc: do not create a new mouse cursor at every frame by @mardy in #41
  • ogc: implement SDL_GetBasePath() using getcwd() by @mardy in #42
  • ogc: apply viewport scale in QueueGeometry by @mardy in #43
  • ogc: always give focus to the window by @mardy in #44
  • Add workflows for wii & cube by @WinterMute in #46
  • ogc: support rendering to transparent textures by @mardy in #47
  • ogc: Do't use 0x0000 as a product ID for the joysticks by @mardy in #50
  • ogc: set fullscreen height to EFB's height by @mardy in #48
  • ogc: ignore source alpha with blend mode "none" by @mardy in #49
  • Viewport fixes by @mardy in #51
  • ogc: add libogc link flags to pkg-config file by @mardy in #52