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Improve terrain rendering #78

Merged
merged 19 commits into from
Sep 22, 2024
Merged

Improve terrain rendering #78

merged 19 commits into from
Sep 22, 2024

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aleksigron
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  • Terrain quad tree now forms a restricted quad tree (neighboring nodes can have a maximum of 1 level difference)
  • Rendered terrain tiles use a different edge topology based on the neighbor level to match vertex density
  • Terrain normals are rendered smoothly
  • Relaxed operator requirements for SortedArray and HashMap

@aleksigron aleksigron merged commit 5b6ab30 into master Sep 22, 2024
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@aleksigron aleksigron deleted the improve-terrain-rendering branch September 22, 2024 20:26
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