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Currently the different detail level tiles leave small gaps between them. We want modify the edges of higher detail tiles to match the vertex count and position of the lower detail tiles. We need to create 8 new index buffers to have the topologies available to be able to match any combination of neighbor tiles.
The text was updated successfully, but these errors were encountered:
Currently the different detail level tiles leave small gaps between them. We want modify the edges of higher detail tiles to match the vertex count and position of the lower detail tiles. We need to create 8 new index buffers to have the topologies available to be able to match any combination of neighbor tiles.
The text was updated successfully, but these errors were encountered: