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Terrain tile stitching between detail levels #33

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aleksigron opened this issue Apr 27, 2022 · 1 comment
Closed

Terrain tile stitching between detail levels #33

aleksigron opened this issue Apr 27, 2022 · 1 comment

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@aleksigron
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Currently the different detail level tiles leave small gaps between them. We want modify the edges of higher detail tiles to match the vertex count and position of the lower detail tiles. We need to create 8 new index buffers to have the topologies available to be able to match any combination of neighbor tiles.

@aleksigron aleksigron self-assigned this Jul 31, 2022
@aleksigron aleksigron removed their assignment Jun 2, 2024
@aleksigron
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Done in #78

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