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Fixes to grammar #3
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@@ -4,27 +4,27 @@ description: Learn about how Minecraft Modding works, Java, and how to make Mine | |
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# Getting Started with Modding | ||
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## Getting Started: What is modding? | ||
## What is modding? | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. why are you removing the welcomes? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. because of redundancy and length |
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Welcome to Minecraft modding! These next few pages will serve as a basic guide for how to get started with Minecraft modding, how to use IntelliJ, Gradle and some Java basics. Minecraft mods are added to the game most commonly using a **loader**, such as [Fabric](https://fabricmc.net) or [Forge](https://files.minecraftforge.net/). The term 'mod' refers to modification for a game, Minecraft in our case. Minecraft is written in Java, so naturally so are its mods. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. why single quotes for 'mod' |
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**You will need some basic knowledge of coding to do this.** But don't worry! Java is reasonably easy to pick up, being an Object Orientated Programming (OoP) language with a reasonably easy to understand syntax. You might want to watch a YouTube tutorial on Java before you begin to help you out. | ||
**You will need some basic knowledge of coding to do this.** But don't worry! Java is reasonably easy to pick up, being an Object Orientated Programming (OOP) language with a reasonably easy to understand syntax. You might want to watch a YouTube tutorial on Java before you begin to help you out. | ||
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## Step 1: Installing IntelliJ IDEA | ||
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For this tutorial, we are going to use the OneConfig Example Mod [**which can be found here**](https://github.com/Polyfrost/OneConfigExampleMod)**.** We are going to use IntelliJ IDEA as our IDE for our coding, and this is the IDE of choice for many mod developers and Java developers. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. please don't bold the period, it hurts to look at |
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Firstly, head to [https://www.jetbrains.com/idea/download/](https://www.jetbrains.com/idea/download/) and download the IDE for your platform, in my case Windows. I recommend the Community Edition for casual developers as it has all the features you need - and its free! Download, and follow the prompts to get it installed. | ||
Firstly, head to [https://www.jetbrains.com/idea/download/](https://www.jetbrains.com/idea/download/) and download the IDE for your platform, in my case Windows. I recommend the Community Edition for casual developers as it has all the features you need, and it's free! Download, and follow the prompts to get it installed. | ||
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Once that has downloaded, Open up your File Explorer, and create yourself a directory for all your mods, for example **C:/Users/Bob/Documents/Minecraft Mods/.** | ||
Once that has downloaded, open up your File Explorer, and create yourself a directory for all your mods, for example **C:/Users/Bob/Documents/Minecraft Mods/.** | ||
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## Step 2: Creating the Project | ||
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Great job! You have installed IntelliJ and are ready to clone the project. Now, open up IntelliJ and you should be greeted with a screen a bit like this (make sure to accept the terms first): | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. did we just install intellij or intellij IDEA |
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![IntelliJ Welcome screen](<../.gitbook/assets/image (3) (1).png>) | ||
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Now, click **Get from VCS** and go to **Repository URL** and check that **Version Control** is set to **Git**. Next, **set the directory to that root folder you made earlier**, and in the **URL** box input [https://github.com/Polyfrost/OneConfigExampleMod](https://github.com/Polyfrost/OneConfigExampleMod). Add the **name of your mod to the end of the end of the directory**, so for this tutorial I'm just going to call it "ExampleMod". It should now look something like this: | ||
Now, click **Get from VCS** and go to **Repository URL** and check that **Version Control** is set to **Git**. Next, **set the directory to that root folder you made earlier**, and in the **URL** box input [https://github.com/Polyfrost/OneConfigExampleMod](https://github.com/Polyfrost/OneConfigExampleMod). Add the **name of your mod to the end of the end of the directory**, so for this tutorial, I'm just going to call it "ExampleMod". It should now look something like this: | ||
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![IntelliJ Clone screen](<../.gitbook/assets/image (5) (1).png>) | ||
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no?
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that automatically saved is not correct
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the other way doesn't sound correct either even if it is
maybe
create auto-saving configurations for your mods
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or
Here you can find how to create Minecraft mods with OneConfig, with configuration that's auto-saving and can be edited from the OneConfig menu, commands to do things, a custom UI, and much more!
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^ kti version is better