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Add Hud Render Events #4119
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Add Hud Render Events #4119
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9724bae
Add HudRenderEvents
kevinthegreat1 584d9e8
Add HudRenderEventsTests and deprecate HudRenderCallback
kevinthegreat1 a7ac0f1
Update tests
kevinthegreat1 668c533
Add client parameter and apply suggestions
kevinthegreat1 f781eb7
Split HudRenderEvents into separate interfaces
kevinthegreat1 f13daa5
Fix before chat and last
kevinthegreat1 ce182ed
Add after sleep overlay event and update after main hud injection point
kevinthegreat1 6362810
Add comments for injection points
kevinthegreat1 28557b1
Revert splitting HudRenderEvents into separate interfaces
kevinthegreat1 0d2bcf2
Use vanilla layered drawer layer interface
kevinthegreat1 4a9d3d8
Cleanup InGameHudMixin
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159 changes: 159 additions & 0 deletions
159
...ering-v1/src/client/java/net/fabricmc/fabric/api/client/rendering/v1/HudRenderEvents.java
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/* | ||
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package net.fabricmc.fabric.api.client.rendering.v1; | ||
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import net.minecraft.client.MinecraftClient; | ||
import net.minecraft.client.gui.DrawContext; | ||
import net.minecraft.client.render.RenderTickCounter; | ||
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import net.fabricmc.fabric.api.event.Event; | ||
import net.fabricmc.fabric.api.event.EventFactory; | ||
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/** | ||
* Events for rendering elements on the HUD. | ||
* | ||
* <p>These events will not be called if the HUD is hidden with F1. | ||
*/ | ||
public final class HudRenderEvents { | ||
/** | ||
* Called at the start of HUD rendering, right before anything is rendered. | ||
*/ | ||
public static final Event<Start> START = EventFactory.createArrayBacked(Start.class, listeners -> (client, context, tickCounter) -> { | ||
for (Start listener : listeners) { | ||
listener.onHudStart(client, context, tickCounter); | ||
} | ||
}); | ||
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/** | ||
* Called after misc overlays (vignette, spyglass, and powder snow) have been rendered, and before the crosshair is rendered. | ||
*/ | ||
public static final Event<AfterMiscOverlays> AFTER_MISC_OVERLAYS = EventFactory.createArrayBacked(AfterMiscOverlays.class, listeners -> (client, context, tickCounter) -> { | ||
for (AfterMiscOverlays listener : listeners) { | ||
listener.afterMiscOverlays(client, context, tickCounter); | ||
} | ||
}); | ||
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/** | ||
* Called after the hotbar, status bars, experience bar, status effects overlays, and boss bar have been rendered, and before the sleep overlay is rendered. | ||
*/ | ||
public static final Event<AfterMainHud> AFTER_MAIN_HUD = EventFactory.createArrayBacked(AfterMainHud.class, listeners -> (client, context, tickCounter) -> { | ||
for (AfterMainHud listener : listeners) { | ||
listener.afterMainHud(client, context, tickCounter); | ||
} | ||
}); | ||
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/** | ||
* Called after the sleep overlay has been rendered, and before the demo timer, debug HUD, scoreboard, overlay message (action bar), and title and subtitle are rendered. | ||
*/ | ||
public static final Event<AfterSleepOverlay> AFTER_SLEEP_OVERLAY = EventFactory.createArrayBacked(AfterSleepOverlay.class, listeners -> (client, context, tickCounter) -> { | ||
for (AfterSleepOverlay listener : listeners) { | ||
listener.afterSleepOverlay(client, context, tickCounter); | ||
} | ||
}); | ||
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/** | ||
* Called after the debug HUD, scoreboard, overlay message (action bar), and title and subtitle have been rendered, and before the {@link net.minecraft.client.gui.hud.ChatHud} is rendered. | ||
*/ | ||
public static final Event<BeforeChat> BEFORE_CHAT = EventFactory.createArrayBacked(BeforeChat.class, listeners -> (client, context, tickCounter) -> { | ||
for (BeforeChat listener : listeners) { | ||
listener.beforeChat(client, context, tickCounter); | ||
} | ||
}); | ||
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/** | ||
* Called after the entire HUD is rendered. | ||
*/ | ||
public static final Event<Last> LAST = EventFactory.createArrayBacked(Last.class, listeners -> (client, context, tickCounter) -> { | ||
for (Last listener : listeners) { | ||
listener.onHudLast(client, context, tickCounter); | ||
} | ||
}); | ||
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private HudRenderEvents() { } | ||
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@FunctionalInterface | ||
public interface Start { | ||
/** | ||
* Called at the start of HUD rendering, right before anything is rendered. | ||
* | ||
* @param client the {@link MinecraftClient} instance | ||
* @param context the {@link DrawContext} instance | ||
* @param tickCounter the {@link RenderTickCounter} instance with access to tick delta | ||
*/ | ||
void onHudStart(MinecraftClient client, DrawContext context, RenderTickCounter tickCounter); | ||
} | ||
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@FunctionalInterface | ||
public interface AfterMiscOverlays { | ||
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/** | ||
* Called after misc overlays (vignette, spyglass, and powder snow) have been rendered, and before the crosshair is rendered. | ||
* | ||
* @param client the {@link MinecraftClient} instance | ||
* @param context the {@link DrawContext} instance | ||
* @param tickCounter the {@link RenderTickCounter} instance with access to tick delta | ||
*/ | ||
void afterMiscOverlays(MinecraftClient client, DrawContext context, RenderTickCounter tickCounter); | ||
} | ||
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@FunctionalInterface | ||
public interface AfterMainHud { | ||
/** | ||
* Called after the hotbar, status bars, experience bar, status effects overlays, and boss bar have been rendered, and before the sleep overlay is rendered. | ||
* | ||
* @param client the {@link MinecraftClient} instance | ||
* @param context the {@link DrawContext} instance | ||
* @param tickCounter the {@link RenderTickCounter} instance with access to tick delta | ||
*/ | ||
void afterMainHud(MinecraftClient client, DrawContext context, RenderTickCounter tickCounter); | ||
} | ||
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@FunctionalInterface | ||
public interface AfterSleepOverlay { | ||
/** | ||
* Called after the sleep overlay has been rendered, and before the demo timer, debug HUD, scoreboard, overlay message (action bar), and title and subtitle are rendered. | ||
* | ||
* @param client the {@link MinecraftClient} instance | ||
* @param context the {@link DrawContext} instance | ||
* @param tickCounter the {@link RenderTickCounter} instance with access to tick delta | ||
*/ | ||
void afterSleepOverlay(MinecraftClient client, DrawContext context, RenderTickCounter tickCounter); | ||
} | ||
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@FunctionalInterface | ||
public interface BeforeChat { | ||
/** | ||
* Called after the debug HUD, scoreboard, overlay message (action bar), and title and subtitle have been rendered, and before the {@link net.minecraft.client.gui.hud.ChatHud} is rendered. | ||
* | ||
* @param client the {@link MinecraftClient} instance | ||
* @param context the {@link DrawContext} instance | ||
* @param tickCounter the {@link RenderTickCounter} instance with access to tick delta | ||
*/ | ||
void beforeChat(MinecraftClient client, DrawContext context, RenderTickCounter tickCounter); | ||
} | ||
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@FunctionalInterface | ||
public interface Last { | ||
/** | ||
* Called after the entire HUD is rendered. | ||
* | ||
* @param client the {@link MinecraftClient} instance | ||
* @param context the {@link DrawContext} instance | ||
* @param tickCounter the {@link RenderTickCounter} instance with access to tick delta | ||
*/ | ||
void onHudLast(MinecraftClient client, DrawContext context, RenderTickCounter tickCounter); | ||
} | ||
} |
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61 changes: 61 additions & 0 deletions
61
...rc/testmodClient/java/net/fabricmc/fabric/test/rendering/client/HudRenderEventsTests.java
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/* | ||
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
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package net.fabricmc.fabric.test.rendering.client; | ||
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import net.minecraft.client.MinecraftClient; | ||
import net.minecraft.util.Colors; | ||
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import net.fabricmc.api.ClientModInitializer; | ||
import net.fabricmc.fabric.api.client.rendering.v1.HudRenderEvents; | ||
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public class HudRenderEventsTests implements ClientModInitializer { | ||
@Override | ||
public void onInitializeClient() { | ||
// Render a blue rectangle at the top right of the screen, and it should be blocked by misc overlays such as vignette, spyglass, and powder snow | ||
HudRenderEvents.START.register((client, context, tickCounter) -> { | ||
context.fill(context.getScaledWindowWidth() - 200, 0, context.getScaledWindowWidth(), 30, Colors.BLUE); | ||
context.drawTextWithShadow(MinecraftClient.getInstance().textRenderer, "1. Blue rectangle blocked by overlays", context.getScaledWindowWidth() - 196, 10, Colors.WHITE); | ||
context.drawTextWithShadow(MinecraftClient.getInstance().textRenderer, "such as powder snow", context.getScaledWindowWidth() - 111, 20, Colors.WHITE); | ||
}); | ||
// Render a red square in the center of the screen underneath the crosshair | ||
HudRenderEvents.AFTER_MISC_OVERLAYS.register((client, context, tickCounter) -> { | ||
context.fill(context.getScaledWindowWidth() / 2 - 10, context.getScaledWindowHeight() / 2 - 10, context.getScaledWindowWidth() / 2 + 10, context.getScaledWindowHeight() / 2 + 10, Colors.RED); | ||
context.drawCenteredTextWithShadow(MinecraftClient.getInstance().textRenderer, "2. Red square underneath crosshair", context.getScaledWindowWidth() / 2, context.getScaledWindowHeight() / 2 + 10, Colors.WHITE); | ||
}); | ||
// Render a green rectangle at the bottom of the screen, and it should block the hotbar and status bars | ||
HudRenderEvents.AFTER_MAIN_HUD.register((client, context, tickCounter) -> { | ||
context.fill(context.getScaledWindowWidth() / 2 - 50, context.getScaledWindowHeight() - 50, context.getScaledWindowWidth() / 2 + 50, context.getScaledWindowHeight() - 10, Colors.GREEN); | ||
context.drawCenteredTextWithShadow(MinecraftClient.getInstance().textRenderer, "3. This green rectangle should block the hotbar and status bars.", context.getScaledWindowWidth() / 2, context.getScaledWindowHeight() - 40, Colors.WHITE); | ||
}); | ||
// Render a yellow rectangle at the right of the screen, and it should be above the sleep overlay but below the scoreboard | ||
HudRenderEvents.AFTER_SLEEP_OVERLAY.register((client, context, tickCounter) -> { | ||
context.fill(context.getScaledWindowWidth() - 240, context.getScaledWindowHeight() / 2 - 10, context.getScaledWindowWidth(), context.getScaledWindowHeight() / 2 + 10, Colors.YELLOW); | ||
context.drawTextWithShadow(MinecraftClient.getInstance().textRenderer, "4. This yellow rectangle should be above", context.getScaledWindowWidth() - 236, context.getScaledWindowHeight() / 2 - 10, Colors.WHITE); | ||
context.drawTextWithShadow(MinecraftClient.getInstance().textRenderer, "the sleep overlay but below the scoreboard.", context.getScaledWindowWidth() - 236, context.getScaledWindowHeight() / 2, Colors.WHITE); | ||
}); | ||
// Render a blue rectangle at the bottom left of the screen, and it should be blocked by the chat | ||
HudRenderEvents.BEFORE_CHAT.register((client, context, tickCounter) -> { | ||
context.fill(0, context.getScaledWindowHeight() - 40, 300, context.getScaledWindowHeight() - 50, Colors.BLUE); | ||
context.drawTextWithShadow(MinecraftClient.getInstance().textRenderer, "5. This blue rectangle should be blocked by the chat.", 0, context.getScaledWindowHeight() - 50, Colors.WHITE); | ||
}); | ||
// Render a yellow rectangle at the top of the screen, and it should block the player list | ||
HudRenderEvents.LAST.register((client, context, tickCounter) -> { | ||
context.fill(context.getScaledWindowWidth() / 2 - 150, 0, context.getScaledWindowWidth() / 2 + 150, 15, Colors.YELLOW); | ||
context.drawCenteredTextWithShadow(MinecraftClient.getInstance().textRenderer, "6. This yellow rectangle should block the player list.", context.getScaledWindowWidth() / 2, 0, Colors.WHITE); | ||
}); | ||
} | ||
} |
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Are events like this the best solution here? Would it be better to allow mods to register their own LayeredDrawer.Layer in a similar way to how the vanilla hud elements work?
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I have updated the code to use one interface, but I don't see a difference with registration methods. Wouldn't it still be implemented with an event?
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I was thinking they could just be static? I dont think there is a need for an even unless im missing something.
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I was under the impression that not using events is more complicated than just using events? So there's no need for registration methods? Are you saying just implement it with a synchronized list? Events also allow phase ordering if some mod wants to render before another.