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TODO: - ammo, fuel - improve level class - scenario class/obj - map of caves - cave extermination dependent actions - text info - sounds / sound class - new alien classes - steam beam - alien brooder - turret - brain - better sprites - paralax scrolling bg??? - improve alien motion (pathfinding?) - path evaluation could be used in level generation? (alien positioning) - weapon class/es DONE: - change player motion - graphics rewritten using asciiart lib - animated sprites - player x monster collisions - monsters x missile collisions - status bar - better tiles - proper shooting - some test sprites - player x level collisions - scenario class/obj - menu
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Vertical scrolling shooter written in Python using pygame library. Strongly inspired by Caverns of Mars, 8bit Atari classics, but diverging rapidly...
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