Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Updated whitenoise shader #37

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

amolon615
Copy link

The original version of the white-noise shader had an issue where, after some time (approximately 2 minutes), diagonal lines appeared on the shader. The updated shader uses essentially the same formula but is a bit simpler and does not have this issue. It has been tested on both simulators and real devices.
Original:
IMG_0208
Updated:
IMG_4880

…some time (±2 minutes), diagonal lines appeared on the shader. The suggested shader is much simpler and doesn't have this issue.
@twostraws
Copy link
Owner

Thank you for this! Could you check that the function name and signature hasn't changed, and that it remains stitchable? I want to merge this in, but don't want to break backwards compatibility.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants