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Releases: stackTom/FSEarthTiles

v2.1.0

22 Sep 14:54
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This release fixes crashes due to incorrect way relations in OpenStreetMap. It shows an error message instead so that users can edit the corrupt way in OSM.

v2.0.9

06 Apr 17:50
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This release adds memory usage improvements when creating water masks.

v2.0.8

29 Feb 16:59
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This release fixes errors with AutomaticWaterMasking which would resort to slower techniques used in versions prior to v2.0.7 for the water masking.

Also, fixes the default coordinates for 2Points mode in the .ini creating a polygon of area 0 (which would lead to various other issues/inability to create areas).

v2.0.7

20 Feb 03:23
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This version significantly increases the speed of the water masks creation (up to around 60% in some cases with a lot of polygons).

Also, fixes a crash when all options set to No in the GUI.

v2.0.6

19 Aug 23:35
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Adds ability to create non-rectangular areas with custom borders for FS9, FSX, P3D. Instructions are found in the Quickstart - (https://github.com/stackTom/FSEarthTiles/blob/main/FSEarthTiles/Docs/Quick%20start%20-%20README%20first%20(FS2004%2C%20FSX%2C%20P3D).docx)

v2.0.5

13 Jun 14:02
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Bug fix for ambiguous tiles

Fixes a bug when checking whether an ambiguous tile represents a base of land/water when comparing to other tiles in the y direction.

v2.0.4

29 May 13:09
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Fixes bugs with ambiguous tiles when water masking.
Also fixes exclude areas causing a hang (area would never finish processing).

v2.0.3

07 May 16:24
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This release fixes bugs with complex inland water data (examples are found in Scandinavia)

  • adds support for multipolygons inside multipolygons and multipolygons with ways in multiple other multipolygons (found in some inland water)
  • also, fixes water.osm not being able to be opened in JOSM
  • inland polygons now in one single .OSM file (not .OSM[0], .OSM[1], .OSM[2], etc)
  • Also, fixes bugs with certain inland polygons inappropriately being rendered on top of others

Bug fixes for ambiguous tiles + safely run multiple instances

28 Apr 16:25
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Fixes a bug for ambiguous tiles which would falsely lead to certain tiles being drawn as containing sea water
Also, updates to latest AutomaticWaterMasking which doesn't kill zombie queries to OSM anymore (allows safely running multiple FSET instances on one single computer)

Bug fix for AutomaticWaterMasking

24 Apr 17:04
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Various fixes to fix missing coasts with points which touch tile inside at one point, but don't transect, but who's next and/or previous point is not
inside, but on a tile edge.