Releases: stackTom/FSEarthTiles
v2.1.0
v2.0.9
v2.0.8
This release fixes errors with AutomaticWaterMasking which would resort to slower techniques used in versions prior to v2.0.7 for the water masking.
Also, fixes the default coordinates for 2Points mode in the .ini creating a polygon of area 0 (which would lead to various other issues/inability to create areas).
v2.0.7
v2.0.6
Adds ability to create non-rectangular areas with custom borders for FS9, FSX, P3D. Instructions are found in the Quickstart - (https://github.com/stackTom/FSEarthTiles/blob/main/FSEarthTiles/Docs/Quick%20start%20-%20README%20first%20(FS2004%2C%20FSX%2C%20P3D).docx)
v2.0.5
v2.0.4
v2.0.3
This release fixes bugs with complex inland water data (examples are found in Scandinavia)
- adds support for multipolygons inside multipolygons and multipolygons with ways in multiple other multipolygons (found in some inland water)
- also, fixes water.osm not being able to be opened in JOSM
- inland polygons now in one single .OSM file (not .OSM[0], .OSM[1], .OSM[2], etc)
- Also, fixes bugs with certain inland polygons inappropriately being rendered on top of others
Bug fixes for ambiguous tiles + safely run multiple instances
Fixes a bug for ambiguous tiles which would falsely lead to certain tiles being drawn as containing sea water
Also, updates to latest AutomaticWaterMasking which doesn't kill zombie queries to OSM anymore (allows safely running multiple FSET instances on one single computer)
Bug fix for AutomaticWaterMasking
Various fixes to fix missing coasts with points which touch tile inside at one point, but don't transect, but who's next and/or previous point is not
inside, but on a tile edge.