This is a plugin for Autodesk Mudbox that allows for applying simple deformation operations to meshes.
It is intended as a client-facing test of the Mudbox SDK and is not intended for production-ready usage.
This plugin was developed against the following development environment(s):
-
Windows 10 Fall Creator's Update Build 1703
-
Visual Studio 11 2012 and Visual Studio 15 2017 Update 2
-
Ubuntu 18.04 LTS
-
GCC 7.2.0
Please see below for the officially supported compiler and OS requirements from Autodesk.
- Qt 4.8.6 (Mudbox has its own bundled Qt version, but you'll need the Qt tools
like
moc
/uic
/rcc
to compile resources.)
- Windows 7
- Visual Studio 11 2012
- Linux kernel 2.6.32
- GCC 4.4.6-3
OSX Support for this plugin is not officially supported for now . I can't be bothered to setup Mudbox on my Macbook. The code should work all the same, though.
Tested against CMake 3.11.1.
-
Create a
build
directory and navigate to it. -
Run
cmake ../ -DCMAKE_BUILD_TYPE=Release -DMUDBOX_SDK_ROOT=<path>
, where<path>
is where your Mudbox SDK folder is located (usually in your Mudbox installation root directory.) You can also specifyMUDBOX_PLUGINS_DEPLOYMENT_PATH
as well if you'd like to install plugins immediately to the specified directory after they are built. -
Run
cmake --build . --config Release --target install
.
Siew Yi Liang
License information is included in the LICENSE.txt
file in the root of this
source distribution.