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Natives (Pickups)
KRY edited this page Oct 19, 2023
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11 revisions
Refer to the SA-MP wiki for more information. Many of these natives are derived from the default SA-MP natives.
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CreateDynamicPickup
(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_PICKUP_SD, areaid = -1, priority = 0)
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DestroyDynamicPickup
(pickupid)
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IsValidDynamicPickup
(pickupid)
- Because per-player pickups do not exist, a pickup that has been streamed in will be visible to every player. However, the pickup will remain streamed out until every possible constraint (
worldid
,interiorid
,playerid
, andareaid
) is satisfied. - While pickups cannot be bound to players, they can be bound to virtual worlds. A pickup that has been set to a specific virtual world will not be visible to players in other virtual worlds.