Use Godot Font Icons instead!
Templarian's Material-Design-Icons is a collection of icons for the Material Design specification.
Now compatible with both Godot 3.4+ (version 1.x) and 4.0+ (version 2.x).
This addon provides the following nodes to use the icons in Godot:
- MaterialIcon: A node that displays an icon from the Material Design Icons collection.
- MaterialButton: A node that displays an icon from the Material Design Icons collection as a button (without label).
Version 2.0 is rewritten to give you access to MaterialIconsDB singleton for easier use of icons anywhere in your project.
It's also adds IconsFinder to the Godot's Tools menu.
So you can find the icons easily.
From version 2.0 you can use the icons in RichTextLabel.
@tool
extends RichTextLabel
@export_multiline
var text_with_icons : String:
set(value):
text_with_icons = value
bbcode_enabled = true
text = MaterialIconsDB.parse_icons(value)
get: return text_with_icons
func _ready():
bbcode_enabled = true
text = MaterialIconsDB.parse_icons(text_with_icons)
For emojis to work in exported projects, you need add *.json
files to include files settings: