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added a bugfix for the interaction between Curse and Pressure #1946
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Original file line number | Diff line number | Diff line change |
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@@ -1221,7 +1221,18 @@ static void Cmd_ppreduce(void) | |
ppToDeduct += AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBattlerAttacker, ABILITY_PRESSURE, 0, 0); | ||
break; | ||
default: | ||
#ifdef BUGFIX | ||
//There is an issue with asymmetrical interaction between non-ghost curse and pressure, | ||
//since the player controller changes the target of non-ghost curse to the user, | ||
//but the opponent controller doesn't, so the player's non-ghost curse loses 1 PP | ||
//against and opponent with pressure, but an opponent's non-ghost curse loses 2 PP | ||
//against a player with pressure. | ||
//This bugfix ensures that non-ghost curse always only deducts 1 PP against pressure, | ||
//regardless of used by the player or opponent. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
|
||
if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE && !(gBattleMoves[gCurrentMove].effect == EFFECT_CURSE && gBattleMons[gBattlerAttacker].type1 != TYPE_GHOST && gBattleMons[gBattlerAttacker].type2 != TYPE_GHOST)) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. gBattleMons[gBattlerAttacker].type1 != TYPE_GHOST && gBattleMons[gBattlerAttacker].type2 != TYPE_GHOST can be simplified to !IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GHOST) |
||
#else | ||
if (gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].ability == ABILITY_PRESSURE) | ||
#endif | ||
ppToDeduct++; | ||
break; | ||
} | ||
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an opponent