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Merge pull request #792 from nbasu02/document-stat-up-hit-fix
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Document fix for StatUpHit effects when opponent is KO'd
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Rangi42 authored Dec 18, 2020
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Expand Up @@ -37,6 +37,7 @@ Fixes in the [multi-player battle engine](#multi-player-battle-engine) category
- [Dragon Scale, not Dragon Fang, boosts Dragon-type moves](#dragon-scale-not-dragon-fang-boosts-dragon-type-moves)
- [HP bar animation is slow for high HP](#hp-bar-animation-is-slow-for-high-hp)
- [HP bar animation off-by-one error for low HP](#hp-bar-animation-off-by-one-error-for-low-hp)
- [Moves that do damage and increase your stats do not increase stats after a KO](#moves-that-do-damage-and-increase-your-stats-do-not-increase-stats-after-a-ko)
- [Single-player battle engine](#single-player-battle-engine)
- [A Transformed Pokémon can use Sketch and learn otherwise unobtainable moves](#a-transformed-pokémon-can-use-sketch-and-learn-otherwise-unobtainable-moves)
- [Catching a Transformed Pokémon always catches a Ditto](#catching-a-transformed-pokémon-always-catches-a-ditto)
Expand Down Expand Up @@ -764,6 +765,46 @@ This bug existed for all battles in Gold and Silver, and was only fixed for sing
jr .loop
```

### Moves that do damage and increase your stats do not increase stats after a KO

`BattleCommand_CheckFaint` "ends the move effect if the opponent faints", and these moves attempt to raise the user's stats *after* `checkfaint`. Note that fixing this can lead to stats being increased at the end of battle, but will not have any negative effects.

**Fix:** Edit [data/moves/effects.asm](https://github.com/pret/pokecrystal/blob/master/data/moves/effects.asm):

```diff
DefenseUpHit:
...
criticaltext
supereffectivetext
+ defenseup
checkfaint
buildopponentrage
- defenseup
statupmessage
endmove

AttackUpHit:
...
criticaltext
supereffectivetext
+ attackup
checkfaint
buildopponentrage
- attackup
statupmessage
endmove

AllUpHit:
...
criticaltext
supereffectivetext
+ allstatsup
checkfaint
buildopponentrage
- allstatsup
endmove
```


## Single-player battle engine

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