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Mouse Area: add mouse wheel #112
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feat: stable ids a11y: Don't unconditionally pull winit (pop-os#43)
fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (pop-os#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state
…he window::screenshot command.
Co-Authored-By: Austin M. Reppert <[email protected]>
By default, this is the same as the text color for best visibility.
Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy
This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding.
This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux
Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets.
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`.
Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap.
If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances.
Whether or not this works seems to depend on driver, or gstreamer version...
Useful for testing pointer input to subsurfaces.
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
This would be useful for the sound applet, to enable changing the volume with the mouse wheel. I am not sure about the exact implementation and API. Should there be multiple functions, e.g. for vertical and horizontal scroll or a configurable duration for scrolling, considering touchpads? |
I tested it with the example applet. It kinda works on touchpads, but works great with a mouse. fn view(&self) -> Element<Self::Message> {
widget::mouse_area(
self.core
.applet
.icon_button("display-symbolic")
.on_press(Message::TogglePopup),
)
.on_mouse_wheel(|delta| {
let change = match delta {
mouse::ScrollDelta::Lines { y, .. } => y * 5.,
mouse::ScrollDelta::Pixels { y, .. } => y.clamp(-1., 1.) * 5.,
};
Message::SoundChange((self.sound_percentage + change as i32).clamp(0, 100))
})
.into()
}
fn view_window(&self, _id: Id) -> Element<Self::Message> {
let content_list = list_column().padding(5).spacing(0).add(settings::item(
self.sound_percentage.to_string(),
widget::slider(0..=100, self.sound_percentage, Message::SoundChange),
));
self.core.applet.popup_container(content_list).into()
} It might be a good idea to add additional methods to the applet context, so you do not need to wrap in a mouse area. Other widgets like the slider, should be wrapped inside a mouse area and be made scroll able. |
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