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A Minecraft modding library designed to seamlessly support a single code base branching different Minecraft versions and LWJGL versions

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UniversalCraft

A full Java interop library that wraps Minecraft classes which allows you to write code for multiple versions at the same time. Built using ReplayMod's Preprocessor.

Dependency

It's recommended that you include [Essential](link eventually) instead of adding it yourself.

In your repository block, add:

Groovy

maven {
    url = "https://repo.essential.gg/repository/maven-public"
}

Kotlin

maven(url = "https://repo.essential.gg/repository/maven-public")

To use the latest builds, use the following dependency format, use the build reference to find the correct replacements:

Forge
implementation("gg.essential:universalcraft-$mcVersion-$mcPlatform:$buildNumber")
Fabric

Groovy

modImplementation(include("gg.essential:universalcraft-$mcVersion-$mcPlatform:$buildNumber"))

Kotlin

modImplementation(include("gg.essential:universalcraft-$mcVersion-$mcPlatform:$buildNumber")!!)

Build Reference

Build Reference
mcVersion mcPlatform buildNumber
1.18.1 fabric 1.18.1-fabric
1.18.1 forge 1.18.1-forge
1.17.1 fabric 1.17.1-fabric
1.17.1 forge 1.17.1-forge
1.16.2 forge 1.16.2-forge
1.12.2 forge 1.12.2-forge
1.8.9 forge 1.8.9-forge

IMPORTANT!

If you are using forge, you must also relocate UC to avoid potential crashes with other mods. To do this, you will need to use the Shadow Gradle plugin.

Groovy Version

You can do this by either putting it in your plugins block:

plugins {
    id "com.github.johnrengelman.shadow" version "$version"
}

or by including it in your buildscript's classpath and applying it:

buildscript {
    repositories {
        gradlePluginPortal()
    }
    dependencies {
        classpath "gradle.plugin.com.github.jengelman.gradle.plugins:shadow:$version"
    }
}

apply plugin: "com.github.johnrengelman.shadow"

You'll then want to relocate UC to your own package to avoid breaking other mods

shadowJar {
    archiveClassifier.set(null)
    relocate("gg.essential.universal", "your.package.universal")
}
tasks.named("reobfJar").configure { dependsOn(tasks.named("shadowJar")) }
Kotlin Script Version

You can do this by either putting it in your plugins block:

plugins {
    id("com.github.johnrengelman.shadow") version "$version"
}

or by including it in your buildscript's classpath and applying it:

buildscript {
    repositories {
        gradlePluginPortal()
    }
    dependencies {
        classpath("gradle.plugin.com.github.jengelman.gradle.plugins:shadow:$version")
    }
}

apply(plugin = "com.github.johnrengelman.shadow")

You'll then want to relocate UC to your own package to avoid breaking other mods

tasks.shadowJar {
    archiveClassifier.set(null)
    relocate("gg.essential.universal", "your.package.universal")
}
tasks.reobfJar { dependsOn(tasks.shadowJar) }

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A Minecraft modding library designed to seamlessly support a single code base branching different Minecraft versions and LWJGL versions

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