Walkers now spawn on nodes without neighbors in the given direction and return a path of size 1 instead of no paths.
Fix EdgeDirection option to correctly works as an undirected graph when EdgeDirection.Either is provided.
Walkers now spawn on nodes without neighbors in the given direction and return a path of size 1 instead of no paths.
Fix EdgeDirection option to correctly works as an undirected graph when EdgeDirection.Either is provided.