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Multiplayer Framework for Node.js.
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Colyseus is an Authoritative Multiplayer Framework for Node.js, with clients available for the Web, Unity3d, Defold, Haxe, and Cocos. (See official clients)

The project focuses on providing synchronizable data structures for realtime and turn-based games, matchmaking, and ease of usage both on the server-side and client-side.

The mission of the framework is to be a standard netcode & matchmaking solution for any kind of project you can think of!

Key features:

  • WebSocket-based communication
  • Simple API in the server-side and client-side.
  • Automatic state synchronization from server-to-client (delta compressed)
  • Matchmaking clients into game rooms/sessions
  • Scale vertically or horizontally

See roadmap for our future plans.

🚀 Quickstart

Create a bare-bones Colyseus server by using npm init colyseus-app.

npm init colyseus-app my-colyseus-server
cd my-colyseus-server
npm start

Sponsors

The sustainability of the project relies on Colyseus Cloud subscriptions and sponsorships. If you are not using Colyseus Cloud, please consider sponsoring the project 💖

Contributors ✨

Thanks goes to these wonderful people (emoji key):


Aymeric Chauvin

💬 💡

Brian Hay

🖋

Damian A. Pastorini

💬 📖 🐛

Darek Greenly

💬 🐛 💻

David Rydwanski

💬 💻

Dr. Burton

🧑‍🏫

Endel Dreyer

💻 📖 💡

Enriqueto

💼

Fazri Zubair

💼

Federico

🐛 💻

James Jacoby

💬 💡 🖋

Jonas Voland

💬 🐛 💻 🤔 💡

Kyle J. Kemp

💬 🐛 💻 🤔

Luke Wood

💬 🐛 💻

Milad Doorbash

🐛 💻

Nikita Borisov

🐛 💻 💼 🤔

Phil Harvey

📖

Sergey

🐛 💻

Tom

💬 🐛 🤔

Tommy Leung

🧑‍🏫

digimbyte

📖

This project follows the all-contributors specification. Contributions of any kind are welcome!

Contributing

We encourage you to contribute to Colyseus! Please check out the Contributing guide for guidelines about how to proceed. Join us!

Everyone interacting in Colyseus and its sub-projects' codebases, issue trackers and chat rooms is expected to follow the code of conduct.

License

MIT

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⚔ Multiplayer Framework for Node.js

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