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Hexagonal get tile corners #6826
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- Declaration of tempVec was missing - Added rotation for staggerAxis = x
changed this.HexagonalTileToWorldXY (left over from labs.phaser.io test) to HexagonalTileToWorldXY
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corners.push(new Vector2(center.x + (hexWidth * Math.cos(angle)), center.y + (hexHeight * Math.sin(angle)))); | ||
corners.push(new Phaser.Math.Vector2(center.x + (hexWidth * Math.cos(angle)), center.y + (hexHeight * Math.sin(angle)))); |
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Please don't do this. Require the Vector2 and use it as per the original code. You cannot guarantee Phaser will exist in the global scope.
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Good Point
var center = HexagonalTileToWorldXY(tileX, tileY, tempVec, camera, layer); | ||
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var corners = []; | ||
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// Hard-coded orientation values for Pointy-Top Hexagons only |
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Why remove a useful comment?
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The comment is contradictory, the value is not only used for Pointy-Top Hexagons, but an aid to calculating the long diagonals. Better comment: We assume a pointy-top orientation.
@@ -35,13 +35,13 @@ var HexagonalGetTileCorners = function (tileX, tileY, camera, layer) | |||
} | |||
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// Sets the center of the tile into tempVec | |||
var tempVec = new Phaser.Math.Vector2; |
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This needs to be a Vector2 and required.
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PR Summary
- Added missing declaration for
tempVec
in/src/tilemaps/components/HexagonalGetTileCorners.js
- Introduced rotation adjustment for
staggerAxis = 'x'
in hexagonal tile corner calculations
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