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Fixed typo #91

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2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ As you can see, in this example we are loading the fragment shader by setting th
* ```data-vertex-url``` : load a vertex shader by providing a valid url
* ```data-textures```: add a list of texture urls separated by commas (ex: ```data-textures="texture.jpg,normal_map.png,something.jpg"```). Textures will be assigned in order to ```uniform sampler2D``` variables with names following this style: ```u_tex0```, ```u_tex1```, ```u_tex2```, etc.

All the cached ```.glslCanvas``` elements will be stored in the ```windows.glslCanvases``` array.
All the cached ```.glslCanvas``` elements will be stored in the ```window.glslCanvases``` array.

### The JS way

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