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Climb as high as possible while collecting wings and avoiding the ever consuming Hell-maw. Made in Unity3D.

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# Fall

Game by: Known_esoteriC and Oaty (@DevPatF)

Itch.io page: https://oaty.itch.io/fall

Climb as high as possible while collecting wings and avoiding the ever consuming Hell-maw.

## GMTKJam 2017 theme - [Downwell's Dual Purpose Design!](https://www.youtube.com/watch?v=i5C1Uj7jJCg)

Fall combines several game mechanics into each element to streamline the gameplay experience and make it easy to pick up yet hard to master.

It combines movement and directional input into a single button/direction combo. Use of this dynamic allows for increased movement and meaningful choice to navigate not only dangers but gravity itself.

The verticality of the game provides both a progression mechanic and the end state. Players must control their ascent, avoiding spikes and platforms whilst also ensuring that they have enough spacing to not fall off the screen and trigger a game over.

Obstacles in the game come in the form of solid and crumbling platforms. The solid platforms act as both a barrier when hit from below and the side, and also a rest stop when landed on from above. This combines with the time slow effect from the player's launch charge up to give the player respite in between the higher intensity gameplay sections.

The collectable wing pickups provide score and drive navigational challenge for the player. They can choose to avoid more precariously placed wings in favour of easier to obtain ones higher up or seek them out for a more difficult experience.

Lastly speed is both a benefit and a drawback while in the air. The player's slingshot allows them to redirect their existing speed into a new direction. Bouncing off walls and each subsequent launch increase this overall speed making each jump potentially more dangerous than the last. Landing on a platform resets the players speed thus allowing them to regain control of their motion.

## Builds/Platforms

Windows 10: Open Fall.exe in the Build/ folder.

## How to play

Click and drag to start aiming a launch, release the click when ready to leap.

A game-pad may also be used. For an Xbox 360 controller, press and hold A while using the analogue stick to aim the launch. Release the A button to fling in that direction.

Collect wings to gain score.

Touching spikes or falling into the ever consuming Hell-maw will end the game.

## Resources used

Unity - Personal Edition

Graphics-Gale

Audacity

## Assets used

### Sounds

* [start UFO outside.wav by klankbeeld](https://freesound.org/people/klankbeeld/sounds/368578/) is licensed under the Creative Commons Attribution License.

* [bln_rub_lng_01.wav by aboe](https://freesound.org/people/aboe/sounds/89748/) is licensed under the Creative Commons Attribution License.

* [Wooshs 02.wav by toyoto](https://freesound.org/people/toyoto/sounds/93758/) is licensed under the Creative Commons Attribution License.

* [Bone crushneck twist.wav by carlito62](https://freesound.org/people/carlito62/sounds/176745/) is licensed under the Creative Commons 0 License.

* [ZombieEatingFlesh.wav by Sclolex](https://freesound.org/people/Sclolex/sounds/236331/) is licensed under the Creative Commons 0 License.

* [knife-sharpening.wav by joshs](https://freesound.org/people/joshs/sounds/198056/) is licensed under the Creative Commons 0 License.

* [Footsteps Dirt 01 by aglinder](https://freesound.org/people/aglinder/sounds/264469/) is licensed under the Creative Commons 0 License.

* [Footsteps, Stones, A.wav by InspectorJ](https://freesound.org/people/InspectorJ/sounds/345560/) is licensed under the Creative Commons Attribution License.

* [thud.wav by OtisJames](https://freesound.org/people/OtisJames/sounds/215162/) is licensed under the Creative Commons 0 License.

### Music

* [Corona Radiata from The Slip by Nine Inch Nails](http://freemusicarchive.org/music/Nine_Inch_Nails/The_Slip/Corona_Radiata) is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.

## Source code

https://github.com/patferguson/GMTKJam2017-Fall

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Climb as high as possible while collecting wings and avoiding the ever consuming Hell-maw. Made in Unity3D.

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