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184
Classnotes/Module-3/3.4.FSM+Random/UserSettings/Layouts/default-2022.dwlt
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Classnotes/Module-3/3.5.Orbiting/UserSettings/Layouts/default-2022.dwlt
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Classnotes/Module-3/WebGL-Builds/3.4/Build/3.4.framework.js
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Classnotes/Module-3/WebGL-Builds/3.4/TemplateData/MemoryProfiler.png
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Classnotes/Module-3/WebGL-Builds/3.4/TemplateData/fullscreen-button.png
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Classnotes/Module-3/WebGL-Builds/3.4/TemplateData/progress-bar-empty-dark.png
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Classnotes/Module-3/WebGL-Builds/3.4/TemplateData/progress-bar-empty-light.png
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Classnotes/Module-3/WebGL-Builds/3.4/TemplateData/progress-bar-full-dark.png
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Classnotes/Module-3/WebGL-Builds/3.4/TemplateData/progress-bar-full-light.png
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Classnotes/Module-3/WebGL-Builds/3.4/TemplateData/style.css
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body { padding: 0; margin: 0 } | ||
#unity-container { position: absolute } | ||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) } | ||
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% } | ||
#unity-canvas { background: #1F1F20 } | ||
.unity-mobile #unity-canvas { width: 100%; height: 100% } | ||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none } | ||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center } | ||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center } | ||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center } | ||
#unity-footer { position: relative } | ||
.unity-mobile #unity-footer { display: none } | ||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center } | ||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px } | ||
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center } | ||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none } |
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Classnotes/Module-3/WebGL-Builds/3.4/TemplateData/unity-logo-dark.png
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<!DOCTYPE html> | ||
<html lang="en-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Unity WebGL Player | 3.6.FSM+Random</title> | ||
<link rel="shortcut icon" href="TemplateData/favicon.ico"> | ||
<link rel="stylesheet" href="TemplateData/style.css"> | ||
</head> | ||
<body> | ||
<div id="unity-container" class="unity-desktop"> | ||
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> | ||
<div id="unity-loading-bar"> | ||
<div id="unity-logo"></div> | ||
<div id="unity-progress-bar-empty"> | ||
<div id="unity-progress-bar-full"></div> | ||
</div> | ||
</div> | ||
<div id="unity-warning"> </div> | ||
<div id="unity-footer"> | ||
<div id="unity-webgl-logo"></div> | ||
<div id="unity-fullscreen-button"></div> | ||
<div id="unity-build-title">3.6.FSM+Random</div> | ||
</div> | ||
</div> | ||
<script> | ||
|
||
var container = document.querySelector("#unity-container"); | ||
var canvas = document.querySelector("#unity-canvas"); | ||
var loadingBar = document.querySelector("#unity-loading-bar"); | ||
var progressBarFull = document.querySelector("#unity-progress-bar-full"); | ||
var fullscreenButton = document.querySelector("#unity-fullscreen-button"); | ||
var warningBanner = document.querySelector("#unity-warning"); | ||
|
||
// Shows a temporary message banner/ribbon for a few seconds, or | ||
// a permanent error message on top of the canvas if type=='error'. | ||
// If type=='warning', a yellow highlight color is used. | ||
// Modify or remove this function to customize the visually presented | ||
// way that non-critical warnings and error messages are presented to the | ||
// user. | ||
function unityShowBanner(msg, type) { | ||
function updateBannerVisibility() { | ||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; | ||
} | ||
var div = document.createElement('div'); | ||
div.innerHTML = msg; | ||
warningBanner.appendChild(div); | ||
if (type == 'error') div.style = 'background: red; padding: 10px;'; | ||
else { | ||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; | ||
setTimeout(function() { | ||
warningBanner.removeChild(div); | ||
updateBannerVisibility(); | ||
}, 5000); | ||
} | ||
updateBannerVisibility(); | ||
} | ||
|
||
var buildUrl = "Build"; | ||
var loaderUrl = buildUrl + "/3.4.loader.js"; | ||
var config = { | ||
dataUrl: buildUrl + "/3.4.data", | ||
frameworkUrl: buildUrl + "/3.4.framework.js", | ||
codeUrl: buildUrl + "/3.4.wasm", | ||
streamingAssetsUrl: "StreamingAssets", | ||
companyName: "DefaultCompany", | ||
productName: "3.6.FSM+Random", | ||
productVersion: "1.0", | ||
showBanner: unityShowBanner, | ||
}; | ||
|
||
// By default, Unity keeps WebGL canvas render target size matched with | ||
// the DOM size of the canvas element (scaled by window.devicePixelRatio) | ||
// Set this to false if you want to decouple this synchronization from | ||
// happening inside the engine, and you would instead like to size up | ||
// the canvas DOM size and WebGL render target sizes yourself. | ||
// config.matchWebGLToCanvasSize = false; | ||
|
||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { | ||
// Mobile device style: fill the whole browser client area with the game canvas: | ||
|
||
var meta = document.createElement('meta'); | ||
meta.name = 'viewport'; | ||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes'; | ||
document.getElementsByTagName('head')[0].appendChild(meta); | ||
container.className = "unity-mobile"; | ||
canvas.className = "unity-mobile"; | ||
|
||
// To lower canvas resolution on mobile devices to gain some | ||
// performance, uncomment the following line: | ||
// config.devicePixelRatio = 1; | ||
|
||
|
||
} else { | ||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen: | ||
|
||
canvas.style.width = "960px"; | ||
canvas.style.height = "600px"; | ||
} | ||
|
||
loadingBar.style.display = "block"; | ||
|
||
var script = document.createElement("script"); | ||
script.src = loaderUrl; | ||
script.onload = () => { | ||
createUnityInstance(canvas, config, (progress) => { | ||
progressBarFull.style.width = 100 * progress + "%"; | ||
}).then((unityInstance) => { | ||
loadingBar.style.display = "none"; | ||
fullscreenButton.onclick = () => { | ||
unityInstance.SetFullscreen(1); | ||
}; | ||
}).catch((message) => { | ||
alert(message); | ||
}); | ||
}; | ||
|
||
document.body.appendChild(script); | ||
|
||
</script> | ||
</body> | ||
</html> |
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Classnotes/Module-3/WebGL-Builds/3.5/Build/3.5.framework.js
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Classnotes/Module-3/WebGL-Builds/3.5/TemplateData/MemoryProfiler.png
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Classnotes/Module-3/WebGL-Builds/3.5/TemplateData/fullscreen-button.png
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Classnotes/Module-3/WebGL-Builds/3.5/TemplateData/progress-bar-empty-dark.png
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Classnotes/Module-3/WebGL-Builds/3.5/TemplateData/progress-bar-empty-light.png
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Classnotes/Module-3/WebGL-Builds/3.5/TemplateData/progress-bar-full-dark.png
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Classnotes/Module-3/WebGL-Builds/3.5/TemplateData/progress-bar-full-light.png
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16
Classnotes/Module-3/WebGL-Builds/3.5/TemplateData/style.css
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---|---|---|
@@ -0,0 +1,16 @@ | ||
body { padding: 0; margin: 0 } | ||
#unity-container { position: absolute } | ||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) } | ||
#unity-container.unity-mobile { position: fixed; width: 100%; height: 100% } | ||
#unity-canvas { background: #1F1F20 } | ||
.unity-mobile #unity-canvas { width: 100%; height: 100% } | ||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none } | ||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center } | ||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center } | ||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center } | ||
#unity-footer { position: relative } | ||
.unity-mobile #unity-footer { display: none } | ||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center } | ||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px } | ||
#unity-fullscreen-button { cursor:pointer; float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center } | ||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none } |
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Classnotes/Module-3/WebGL-Builds/3.5/TemplateData/unity-logo-dark.png
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,122 @@ | ||
<!DOCTYPE html> | ||
<html lang="en-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Unity WebGL Player | 3.7.Orbiting</title> | ||
<link rel="shortcut icon" href="TemplateData/favicon.ico"> | ||
<link rel="stylesheet" href="TemplateData/style.css"> | ||
</head> | ||
<body> | ||
<div id="unity-container" class="unity-desktop"> | ||
<canvas id="unity-canvas" width=960 height=600 tabindex="-1"></canvas> | ||
<div id="unity-loading-bar"> | ||
<div id="unity-logo"></div> | ||
<div id="unity-progress-bar-empty"> | ||
<div id="unity-progress-bar-full"></div> | ||
</div> | ||
</div> | ||
<div id="unity-warning"> </div> | ||
<div id="unity-footer"> | ||
<div id="unity-webgl-logo"></div> | ||
<div id="unity-fullscreen-button"></div> | ||
<div id="unity-build-title">3.7.Orbiting</div> | ||
</div> | ||
</div> | ||
<script> | ||
|
||
var container = document.querySelector("#unity-container"); | ||
var canvas = document.querySelector("#unity-canvas"); | ||
var loadingBar = document.querySelector("#unity-loading-bar"); | ||
var progressBarFull = document.querySelector("#unity-progress-bar-full"); | ||
var fullscreenButton = document.querySelector("#unity-fullscreen-button"); | ||
var warningBanner = document.querySelector("#unity-warning"); | ||
|
||
// Shows a temporary message banner/ribbon for a few seconds, or | ||
// a permanent error message on top of the canvas if type=='error'. | ||
// If type=='warning', a yellow highlight color is used. | ||
// Modify or remove this function to customize the visually presented | ||
// way that non-critical warnings and error messages are presented to the | ||
// user. | ||
function unityShowBanner(msg, type) { | ||
function updateBannerVisibility() { | ||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; | ||
} | ||
var div = document.createElement('div'); | ||
div.innerHTML = msg; | ||
warningBanner.appendChild(div); | ||
if (type == 'error') div.style = 'background: red; padding: 10px;'; | ||
else { | ||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; | ||
setTimeout(function() { | ||
warningBanner.removeChild(div); | ||
updateBannerVisibility(); | ||
}, 5000); | ||
} | ||
updateBannerVisibility(); | ||
} | ||
|
||
var buildUrl = "Build"; | ||
var loaderUrl = buildUrl + "/3.5.loader.js"; | ||
var config = { | ||
dataUrl: buildUrl + "/3.5.data", | ||
frameworkUrl: buildUrl + "/3.5.framework.js", | ||
codeUrl: buildUrl + "/3.5.wasm", | ||
streamingAssetsUrl: "StreamingAssets", | ||
companyName: "DefaultCompany", | ||
productName: "3.7.Orbiting", | ||
productVersion: "1.0", | ||
showBanner: unityShowBanner, | ||
}; | ||
|
||
// By default, Unity keeps WebGL canvas render target size matched with | ||
// the DOM size of the canvas element (scaled by window.devicePixelRatio) | ||
// Set this to false if you want to decouple this synchronization from | ||
// happening inside the engine, and you would instead like to size up | ||
// the canvas DOM size and WebGL render target sizes yourself. | ||
// config.matchWebGLToCanvasSize = false; | ||
|
||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { | ||
// Mobile device style: fill the whole browser client area with the game canvas: | ||
|
||
var meta = document.createElement('meta'); | ||
meta.name = 'viewport'; | ||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes'; | ||
document.getElementsByTagName('head')[0].appendChild(meta); | ||
container.className = "unity-mobile"; | ||
canvas.className = "unity-mobile"; | ||
|
||
// To lower canvas resolution on mobile devices to gain some | ||
// performance, uncomment the following line: | ||
// config.devicePixelRatio = 1; | ||
|
||
|
||
} else { | ||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen: | ||
|
||
canvas.style.width = "960px"; | ||
canvas.style.height = "600px"; | ||
} | ||
|
||
loadingBar.style.display = "block"; | ||
|
||
var script = document.createElement("script"); | ||
script.src = loaderUrl; | ||
script.onload = () => { | ||
createUnityInstance(canvas, config, (progress) => { | ||
progressBarFull.style.width = 100 * progress + "%"; | ||
}).then((unityInstance) => { | ||
loadingBar.style.display = "none"; | ||
fullscreenButton.onclick = () => { | ||
unityInstance.SetFullscreen(1); | ||
}; | ||
}).catch((message) => { | ||
alert(message); | ||
}); | ||
}; | ||
|
||
document.body.appendChild(script); | ||
|
||
</script> | ||
</body> | ||
</html> |