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Merge pull request #7589 from klingeling/master
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Update Chinese in translations.cljs
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NoahTheDuke authored Jul 30, 2024
2 parents 5397b0a + 453600b commit 0ccbfff
Showing 1 changed file with 129 additions and 10 deletions.
139 changes: 129 additions & 10 deletions src/cljs/nr/translations.cljs
Original file line number Diff line number Diff line change
Expand Up @@ -995,7 +995,7 @@
:snapshot "快照"
:snapshot-plus "快照+"
:socr "SOCR"
:sunset "Sunset"
:sunset "落日"
:neo "Neo"
:classic "经典"
:casual "休闲"}
Expand Down Expand Up @@ -1036,7 +1036,8 @@
:delete "删除消息"
:delete-all "删除该用户发送的所有消息"
:block "屏蔽用户"
:cancel "取消"}
:cancel "取消"
:message-blocked (fn [[reason-str]] (str "消息堵塞" (when reason-str (str ": " reason-str))))}
:nav
{:chat "聊天"
:cards "卡牌"
Expand All @@ -1055,7 +1056,8 @@
{:settings :zh-simp.nav/settings
:logout "退出"
:admin "网站管理员"
:moderator "管理员"}
:moderator "管理员"
:donor "捐赠人"}
:card-browser
{:search-hint "搜索卡牌"
:sort "排序方式"
Expand Down Expand Up @@ -1101,6 +1103,8 @@
:confirm-delete "确认删除"
:edit "编辑"
:delete "删除"
:copy "复制"
:deck-copy-suffix "复制"
:clear-stats "清除统计数据"
:create-game "创建对战"
:deck-name "牌组名称"
Expand All @@ -1119,6 +1123,7 @@
:max "最多"
:influence "影响力"
:agenda-points "议案分数"
:deck-points "牌组点数"
:hash "卡组hash(比赛用)"
:why "为什么?"
:legal "可用"
Expand Down Expand Up @@ -1167,13 +1172,19 @@
:watch "观战"
:join "加入"
:rejoin "重新加入"
:as-corp "作为公司"
:as-runner "作为潜袭者"
:private "私密"
:reset "重置房间名"
:delete "删除房间"
:password-for "请输入房间密码:"
:invalid-password "密码不正确"
:not-allowed "操作被禁止"
:aborted "连接已中断"}
:aborted "连接已中断"
:lobby.api-access "允许 API 访问游戏信息"
:lobby.api-requires-key "(需要设置 API 密钥)"
:game-count (fn [[cnt]] (str cnt "局对战"))
:filtered "(过滤后)"}
:settings
{:invalid-password "用户名或密码无效"
:invalid-email "没有使用该邮箱地址的账号"
Expand Down Expand Up @@ -1212,6 +1223,8 @@
:none "关闭"
:alt-art "异画卡"
:show-alt "显示异画卡"
:high-res "启用高分辨率卡牌图像"
:card-images "卡牌图像"
:set-all "将所有卡牌设为"
:set "设置"
:reset "将所有卡牌重设为原始卡面"
Expand All @@ -1221,7 +1234,10 @@
:update-profile "保存设置"
:nisei "NISEI"
:nsg "NSG"
:ffg "FFG"}
:ffg "FFG"
:api-keys "API密钥"
:delete-api-key "删除"
:create-api-key "创建API密钥"}
:stats
{:game-stats "胜负统计"
:corp-stats "公司统计"
Expand Down Expand Up @@ -1260,7 +1276,104 @@
:cards-rezzed "激活卡牌数量"
:tags-gained "获得锁定标记数量"
:runs-made "潜袭次数"
:shuffle-count "洗牌次数"
:rashida-count "拉什达次数"
:sabotage-count "破坏次数"
:cards-accessed "读取卡牌数量"}
:log
{:game-log "游戏日志"
:annotating "注释"
:run-timing "潜袭时序"
:turn-timing "回合时序"
:shared "共享注释"}
:annotations
{:remote-annotations-fail "无法获取远程注释。"
:turn-placeholder "关于此回合的注释"
:click-placeholder "关于此点击的注释"
:available-annotations "可用注释"
:annotations-no-published-annotations "没有已发布的注释。"
:annotations.available-annotations "可用注释"
:notes.publish "发布"
:notes.clear-annotations "清除本地注释"
:import-local "导入本地注释文件"
:load-local "加载"
:save-local "保存"
:clear "清除"}
:diagram
{:turn
{:corp-turn "公司回合"
:corp-draw-phase "5.6.1: 抽牌阶段"
:corp-draw-phase-a "公司获得可用时点(默认: [click][click][click])"
:corp-draw-phase-b "付费能力窗口。公司可以激活非防火墙卡牌和/或计分议案"
:corp-draw-phase-c "公司填充可再生信用点"
:corp-draw-phase-d "回合正式开始。回合开始事件结算"
:corp-draw-phase-e "公司执行强制抽牌"
:corp-draw-phase-f "进入到行动阶段(5.6.2)"
:corp-action-phase "5.6.2: 行动阶段"
:corp-action-phase-a "付费能力窗口。公司可以激活非防火墙卡牌和/或计分议案"
:corp-action-phase-b "如果公司有未使用的[Clicks],进行一个行动"
:corp-action-phase-c "如果一个行动已发生,返回到(a)"
:corp-action-phase-d "行动阶段完成。进入到弃牌阶段(5.6.3)"
:corp-discard-phase "5.6.3: 弃牌阶段"
:corp-discard-phase-a "如可能,公司弃牌至手牌上限"
:corp-discard-phase-b "付费能力窗口。公司可以激活非防火墙卡牌"
:corp-discard-phase-c "如果公司有任何[Clicks]剩余,则失去这些[Clicks]"
:corp-discard-phase-d "公司回合正式结束。回合结束触发效果结算"
:corp-discard-phase-e "进入到潜袭者回合"
:runner-turn "潜袭者回合"
:runner-action-phase "5.7.1: 行动阶段"
:runner-action-phase-a "潜袭者获得可用时点(默认: [click][click][click][click])"
:runner-action-phase-b "付费能力窗口。公司可以激活非防火墙卡牌"
:runner-action-phase-c "潜袭者填充可再生信用点"
:runner-action-phase-d "回合正式开始。回合开始事件结算"
:runner-action-phase-e "付费能力窗口。公司可以激活非防火墙卡牌"
:runner-action-phase-f "如果潜袭者有未使用的[Clicks],进行一个行动"
:runner-action-phase-g "如果一个行动已发生,返回到(e)"
:runner-action-phase-h "行动阶段完成。进入到弃牌阶段(5.7.2)"
:runner-discard-phase "5.7.2: 弃牌阶段"
:runner-discard-phase-a "如可能,潜袭者弃牌至手牌上限"
:runner-discard-phase-b "付费能力窗口。公司可以激活非防火墙卡牌"
:runner-discard-phase-c "如果潜袭者有任何[Clicks]剩余,则失去这些[Clicks]"
:runner-discard-phase-d "潜袭者回合正式结束。回合结束触发效果结算"
:runner-discard-phase-e "进入到公司回合"}
:run-timing
{:header "潜袭时序图"
:disclaimer "为了清晰起见,该时序图已被简化。如需完整规则,请参阅“Null Signal Games”网站。"
:initiation "6.9.1: 发起阶段"
:initiation-a "潜袭者宣布攻击的服务器"
:initiation-b "潜袭者获得负面声誉信用点"
:initiation-c "潜袭正式开始 —— 潜袭事件结算"
:initiation-d "如可能,接驳最外层的防火墙,并开始接驳阶段(6.9.2)"
:initiation-e "否则,进入到移动阶段(6.9.4)"
:approach "6.9.2: 接驳防火墙阶段"
:approach-a "潜袭者接驳所在位置的防火墙。接驳事件结算"
:approach-b "付费能力窗口。公司可以激活非防火墙卡牌和/或潜袭者接驳的防火墙。"
:approach-c "如果接驳的防火墙已激活,继续到遭遇阶段(6.9.3)"
:approach-d "否则,进入到移动阶段(6.9.4)"
:encounter "6.9.3: 遭遇防火墙阶段"
:encounter-a "潜袭者遭遇所在位置的防火墙。遭遇事件结算"
:encounter-b "付费能力窗口。可以与所遭遇的防火墙进行交互。"
:encounter-c "如果有需要结算的未破解子进程,公司会至上而下依次结算未破解子进程。"
:encounter-d "遭遇完成。进入到移动阶段(6.9.4)"
:movement "6.9.4: 移动阶段"
:movement-a "如果潜袭者从接驳阶段或遭遇阶段到达此阶段,则通过防火墙。通过防火墙事件结算"
:movement-b "如果潜袭者与服务器之间没有防火墙,‘当你通过服务器上的所有防火墙’事件结算"
:movement-c "付费能力窗口"
:movement-d "潜袭者可以退出。如这样做, 进入到潜袭结束阶段(6.9.6)"
:movement-e "如可能,潜袭者向内移动1位置"
:movement-f "付费能力窗口。公司可以激活非防火墙卡牌"
:movement-g "如果潜袭者接驳另一个防火墙,返回到接驳阶段(6.9.2)"
:movement-h "潜袭者接驳攻击的服务器。接驳事件结算"
:movement-i "继续到成功阶段(6.9.5)"
:success "6.9.5: 成功阶段"
:success-a "此潜袭声明为成功。潜袭成功事件结算"
:success-b "潜袭者侵入服务器"
:success-c "成功阶段完成。继续到潜袭结束阶段(6.9.6)"
:run-ends "6.9.6: 潜袭结束阶段"
:run-ends-a "任何打开的优先权窗口结算或关闭"
:run-ends-b "潜袭者失去未花费的负面声誉信用"
:run-ends-c "如果未达到成功阶段且攻击的服务器仍然存在,潜袭声明为失败"
:run-ends-d "潜袭结束。潜袭结束事件结算"}}
:game
{:keep "保留"
:mulligan "调度"
Expand Down Expand Up @@ -1332,16 +1445,21 @@
:approach-ice "接驳防火墙"
:encounter-ice "遭遇防火墙"
:pass-ice "通过防火墙"
:movement "移动"
:approach-server "接驳服务器"
:corp-phase-43 "公司阶段4.3"
:access-server "访问服务器"
:end-of-run "结束潜袭"
:breach-server "侵入服务器"
:success "成功"
:end-of-run "潜袭结束"
:run-ends "潜袭结束"
:no-current-run "当前无潜袭进行中"
:current-phase "当前阶段"
:unknown-phase "未知阶段"
:rez "激活"
:action-access "在读取前进行响应"
:no-further "没有响应"
:continue "继续"
:continue-to "继续:"
:stop-auto-pass "取消自动让过优先权"
:auto-pass "自动让过优先权"
Expand All @@ -1353,11 +1471,12 @@
:credits "个信用点"
:card "卡牌"
:time-taken (fn [[t]] (str "对战用时:" t "分钟"))
:win-decked (fn [[turn]] (str "于第" turn "回合因公司无牌可抽获胜"))
:win-flatlined (fn [[turn]] (str "于第" turn "回合通过杀死潜袭者获胜"))
:win-decked (fn [[turn]] (str "于第" turn "回合因公司无牌可抽而获胜"))
:win-flatlined (fn [[turn]] (str "于第" turn "回合通过杀死潜袭者而获胜"))
:win-conceded (fn [[turn]] (str "于第" turn "回合因对手投降而获胜"))
:win-points (fn [[turn]] (str "于第" turn "回合通过议案分数获胜"))
:win-other (fn [[turn reason]] (str "wins by " reason " on turn " turn))}
:win-claimed (fn [[turn]] (str "于第" turn "回合因声明而获胜"))
:win-points (fn [[turn]] (str "于第" turn "回合因议案分数而获胜"))
:win-other (fn [[turn reason]] (str "于第" turn "回合因" reason "而获胜" ))}
}

:la-pig
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