This repository has been archived by the owner on Mar 30, 2024. It is now read-only.
Releases: marv7000/FastValveMaterial
Releases · marv7000/FastValveMaterial
v221028
v221027
- Added Phongwarp support (https://github.com/marv7000/Source-Materials)
- Fixed Materials with similar names failing to read
- Tweaked the generated VMT
v0418
v0326
Changes:
- Added support for UE4 ORM textures (Red = AO, Green = Roughness, Blue = Metalness)
- Some parameters can be left empty and FVM will automatically use a completely blank texture instead
- Added some clarification to the comments and config file
- Changed VMT generation to get more accurate results
- The VMT will now be located in the same folder as the VTFs
- The VMT will now show which values were used to generate it
- Fixed a bug where materials would turn out very dark and shiny if the color map had an alpha channel
- FVM will now replace the generated VTFs and VMTs regardless of whether they already existed and/or changed at all
- Normal map generation is more optimized now
- Did some code clean-up (still not very polished)
v0203
Fixes:
- Instead of ignoring files, FVM will now overwrite existing files
- Changed debug output formatting
- Fixed incorrect material writing, added normalized materials for mesh-stacking
- Now completely independent from Garry's Mod and can be used with other Source games
v0122
Release 1208
Fixed Roughness conversion
Improved readability on the material file
.vmt file won't get created again if it already existed before
Release 1207
- New config file
- Added support for roughness textures
- Added saving in subfolders