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This repository has been archived by the owner on Mar 30, 2024. It is now read-only.

Releases: marv7000/FastValveMaterial

v221028

27 Oct 11:13
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  • Fixed missing line from merge conflict

Do not use the previous release v221027

v221027

26 Oct 23:06
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v0418

18 Apr 12:22
0dd9e83
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  • Added most recent bug fixes to release (commit 80b1ecd)

v0326

26 Mar 03:41
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Changes:

  • Added support for UE4 ORM textures (Red = AO, Green = Roughness, Blue = Metalness)
  • Some parameters can be left empty and FVM will automatically use a completely blank texture instead
  • Added some clarification to the comments and config file
  • Changed VMT generation to get more accurate results
  • The VMT will now be located in the same folder as the VTFs
  • The VMT will now show which values were used to generate it
  • Fixed a bug where materials would turn out very dark and shiny if the color map had an alpha channel
  • FVM will now replace the generated VTFs and VMTs regardless of whether they already existed and/or changed at all
  • Normal map generation is more optimized now
  • Did some code clean-up (still not very polished)

v0203

03 Feb 18:02
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Fixes:

  • Instead of ignoring files, FVM will now overwrite existing files
  • Changed debug output formatting
  • Fixed incorrect material writing, added normalized materials for mesh-stacking
  • Now completely independent from Garry's Mod and can be used with other Source games

v0122

29 Jan 18:42
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  • Added metalness factor
  • Added VMT generation for use outside of Garry's Mod
  • Added ability to convert Specular PBR to Metalness PBR
  • Fixed some edge cases
  • Using the meshstacking option now generates a different VMT file

Release 1208

07 Dec 23:13
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Fixed Roughness conversion
Improved readability on the material file
.vmt file won't get created again if it already existed before

Release 1207

07 Dec 04:24
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  • New config file
  • Added support for roughness textures
  • Added saving in subfolders