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v1.1.2 (#10)
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* Optimize includes

* Include module manager

* Set internal log as Verbose by default

* Adjusting log: Set default verbosity as Log

* Add plugin info to allow publishing on marketplace #7

* Update README.md

* Adjust folders #9

* Adjust log default verbosity

* Update file ver.
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lucoiso authored Nov 14, 2022
1 parent 7eb7e65 commit 1e71687
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Showing 15 changed files with 20 additions and 20 deletions.
4 changes: 2 additions & 2 deletions ElementusInventory.uplugin
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.1.1",
"Version": 2,
"VersionName": "1.1.2",
"FriendlyName": "Elementus Inventory",
"Description": "Plugin that provides a Data-Driven Inventory & Items system based on FPrimaryAssetIds and the Asset Manager.",
"Category": "Game Features",
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// Year: 2022
// Repo: https://github.com/lucoiso/UEElementusInventory

#include "ElementusInventoryPackage.h"
#include "ElementusInventoryComponent.h"
#include "ElementusInventoryFunctions.h"
#include "ElementusInventoryData.h"
#include "Actors/ElementusInventoryPackage.h"
#include "Components/ElementusInventoryComponent.h"
#include "Management/ElementusInventoryFunctions.h"
#include "Management/ElementusInventoryData.h"
#include "Net/UnrealNetwork.h"
#include "LogElementusInventory.h"

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// Year: 2022
// Repo: https://github.com/lucoiso/UEElementusInventory

#include "ElementusInventoryComponent.h"
#include "ElementusInventoryFunctions.h"
#include "Components/ElementusInventoryComponent.h"
#include "Management/ElementusInventoryFunctions.h"
#include "Engine/AssetManager.h"
#include "GameFramework/Actor.h"
#include "Net/UnrealNetwork.h"
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// Year: 2022
// Repo: https://github.com/lucoiso/UEElementusInventory

#include "ElementusInventoryData.h"
#include "Management/ElementusInventoryData.h"

UElementusItemData::UElementusItemData(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
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// Year: 2022
// Repo: https://github.com/lucoiso/UEElementusInventory

#include "ElementusInventoryFunctions.h"
#include "ElementusInventoryComponent.h"
#include "Management/ElementusInventoryFunctions.h"
#include "Components/ElementusInventoryComponent.h"
#include "Engine/AssetManager.h"
#include "ElementusInventoryData.h"
#include "Management/ElementusInventoryData.h"
#include "LogElementusInventory.h"

void UElementusInventoryFunctions::UnloadAllElementusItems()
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#pragma once

#include "CoreMinimal.h"
#include "ElementusInventoryData.h"
#include "Management/ElementusInventoryData.h"
#include "Components/ActorComponent.h"
#include "ElementusInventoryComponent.generated.h"

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4 changes: 2 additions & 2 deletions Source/ElementusInventory/Public/LogElementusInventory.h
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*
*/

DECLARE_LOG_CATEGORY_EXTERN(LogElementusInventory, Display, Verbose);
DECLARE_LOG_CATEGORY_EXTERN(LogElementusInventory_Internal, Log, Verbose);
DECLARE_LOG_CATEGORY_EXTERN(LogElementusInventory, Display, All);
DECLARE_LOG_CATEGORY_EXTERN(LogElementusInventory_Internal, NoLogging, All);
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// Repo: https://github.com/lucoiso/UEElementusInventory

#include "SElementusDetailsPanel.h"
#include "ElementusInventoryData.h"
#include "Management/ElementusInventoryData.h"
#include "Engine/AssetManager.h"

void SElementusDetailsPanel::CustomizeHeader(const TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils)
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#include "PropertyCustomizationHelpers.h"
#include "AssetThumbnail.h"
#include "AssetToolsModule.h"
#include "ElementusInventoryData.h"
#include "Management/ElementusInventoryData.h"
#include "ElementusInventoryEditorFunctions.h"
#include "Engine/AssetManager.h"
#include "Widgets/Input/SNumericEntryBox.h"
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// Repo: https://github.com/lucoiso/UEElementusInventory

#include "SElementusSearch.h"
#include "ElementusInventoryData.h"
#include "Management/ElementusInventoryData.h"
#include "ElementusInventoryEditorFunctions.h"
#include "Widgets/Input/SSearchBox.h"
#include "Widgets/Layout/SUniformGridPanel.h"
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#include "SElementusTable.h"
#include "ElementusInventoryEditorFunctions.h"
#include "ElementusInventoryData.h"
#include "Management/ElementusInventoryData.h"
#include "Engine/AssetManager.h"
#include "Subsystems/AssetEditorSubsystem.h"

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2 changes: 1 addition & 1 deletion Source/ElementusInventoryEditor/Private/SElementusTable.h
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#pragma once

#include "CoreMinimal.h"
#include "ElementusInventoryFunctions.h"
#include "Management/ElementusInventoryFunctions.h"

struct FElementusItemRowData
{
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