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v2.1.1

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@kf6kjg kf6kjg released this 26 Feb 18:30

True terrain and OBB face colors are now supported if a WHIP asset server is specified in the INI file! This means your map tile just became a lot more colorful, and true to color at that.

New features:

  • Asset server support added, currently only supporting the WHIP asset server.
  • Disk-based local asset caching.
  • Memory-based cache of textures.
  • Terrain colors now use the average color of the actual texture used to color the terrain!
  • Prim OBB faces also now use the average color of the actual texture used to color the face of the prim, as well as multiply in the face color.
  • Old tile deletion is now run in parallel to speed things up.
  • Moar and clearer logging notes to help make understanding problems easier.
  • Lower priority operation on Windows to not starve other processes if used on a server that's doing other things as well.
  • Commandline parameter and INI file stanza to control amount of parallel processing: with the -p=X option you are now in control of how many threads you want it to consume.

Bugfixes:

  • #10 fixed by following my own documentation: simply needed to update region coordinates using the correct function, and now offline region tiles are no longer being deleted after being created.
  • One of the libraries had multiple versions being referenced, which apparently on Windows causes a crash. Mono didn't care.