Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Unreal Engine supports project file generation for VSCode. Enhance Unreal ignore file for VSCode accordingly.
Reasons for making this change:
I'm an ordinary developer who is using Unreal Engine recently.
This PR makes sure that all files generated by Unreal Engine, which contains user/machine specific contents,
is ignored by this ignore template out of the box.
.vscode
folder will contain a bunch of compile commands, which consist of machine specific paths.For example, in
.vscode\compileCommands_<ProjectName>.json
, there will beAlso, in
<ProjectName>.code-workspace
If we create a new C++ project from latest version of Unreal Engine (5.4),
.vscode
is ignoredby the generated
.gitignore
file. (Although*.code-workspace
is still not included.)Links to documentation supporting these rule changes: