Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature/licensing server macos #573

Open
wants to merge 14 commits into
base: main
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
46 changes: 34 additions & 12 deletions dist/platforms/mac/steps/activate.sh
Original file line number Diff line number Diff line change
Expand Up @@ -6,20 +6,42 @@ pushd "$ACTIVATE_LICENSE_PATH"

echo "Requesting activation"

# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then
#
# Custom Unity License Server
#
echo "Adding licensing server config"
mkdir -p "/Library/Application Support/Unity/config/"
cp \
"$ACTION_FOLDER/unity-config/services-config.json" \
"/Library/Application Support/Unity/config/services-config.json"
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client \
--acquire-floating > license.txt
UNITY_EXIT_CODE=$?
simensan marked this conversation as resolved.
Show resolved Hide resolved

# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oE '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")

echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
# Activate license
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-serial "$UNITY_SERIAL" \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-projectPath "$ACTIVATE_LICENSE_PATH"

# Store the exit code from the verify command
UNITY_EXIT_CODE=$?
fi
#
# Display information about the result
#
Expand Down
2 changes: 0 additions & 2 deletions dist/platforms/mac/steps/build.sh
Original file line number Diff line number Diff line change
Expand Up @@ -132,8 +132,6 @@ echo ""
-quit \
-batchmode \
-nographics \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-customBuildName "$BUILD_NAME" \
-projectPath "$UNITY_PROJECT_PATH" \
-buildTarget "$BUILD_TARGET" \
Expand Down
30 changes: 20 additions & 10 deletions dist/platforms/mac/steps/return_license.sh
Original file line number Diff line number Diff line change
Expand Up @@ -4,15 +4,25 @@
echo "Changing to \"$ACTIVATE_LICENSE_PATH\" directory."
pushd "$ACTIVATE_LICENSE_PATH"

/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"

# Return to previous working directory
if [[ -n "$UNITY_LICENSING_SERVER" ]]; then #
#
# Return any floating license used.
#
echo "Returning floating license: \"$FLOATING_LICENSE\""
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/Frameworks/UnityLicensingClient.app/Contents/MacOS/Unity.Licensing.Client --return-floating "$FLOATING_LICENSE"
else
/Applications/Unity/Hub/Editor/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity \
-logFile - \
-batchmode \
-nographics \
-quit \
-username "$UNITY_EMAIL" \
-password "$UNITY_PASSWORD" \
-returnlicense \
-projectPath "$ACTIVATE_LICENSE_PATH"

# Return to previous working directory
fi

popd
16 changes: 9 additions & 7 deletions dist/platforms/ubuntu/steps/activate.sh
Original file line number Diff line number Diff line change
Expand Up @@ -81,14 +81,16 @@ elif [[ -n "$UNITY_LICENSING_SERVER" ]]; then
echo "Adding licensing server config"

/opt/unity/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client --acquire-floating > license.txt #is this accessible in a env variable?
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")

echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
# Store the exit code from the verify command
UNITY_EXIT_CODE=$?

if [ $UNITY_EXIT_CODE -eq 0 ]; then
PARSEDFILE=$(grep -oP '\".*?\"' < license.txt | tr -d '"')
export FLOATING_LICENSE
FLOATING_LICENSE=$(sed -n 2p <<< "$PARSEDFILE")
FLOATING_LICENSE_TIMEOUT=$(sed -n 4p <<< "$PARSEDFILE")

echo "Acquired floating license: \"$FLOATING_LICENSE\" with timeout $FLOATING_LICENSE_TIMEOUT"
fi
else
#
# NO LICENSE ACTIVATION STRATEGY MATCHED
Expand Down
Loading