A module for color conversion and mutation written in Rust. For now works with next color models:
- RGB(a)( as hexadecimal too)
- HSL(a)
- CMYK(a)
- ANSI256 codes
use colorsys::{Rgb, Hsl, ColorAlpha};
let rgb = Rgb::from((57.3, 12.7, 53.0));
let r = rgb.red();
// 57.3
let mut hsl = Hsl::default();
// Hsl { h: 0, s: 0, l: 0, a: 1 }
hsl.set_saturation(13.98);
hsl.set_saturation(305.71);
hsl.set_alpha(0.75);
// Hsl { h: 305.71, s: 13.98, l: 0, a: 0.75 }
See From/FromStr/Into
traits implementation in docs for more info
use colorsys::{Rgb, Hsl};
let rbga_tuple = (57.3, 12.7, 53.0, 0.33);
let rgba = Rgb::from(&rbga_tuple);
let hsla: Hsl = rgba.as_ref().into();
// ~Hsl { h: 305.78, s: 63.71, l: 13.73, a: 0.33 }
let rgb_arr: [u8; 3] = Rgb::from(&hsla).into();
// ~[57, 13, 53]
let hsla_tuple: (f64,f64,f64,f64) = Hsl::from( Rgb::from(rgb_tuple) ).into();
// ~Hsl { h: 305.78, s: 63.71, l: 13.73, a: 1 }
let hex: String = rgba.to_hex_string();
// #390d35
//
// From/Into
//
let rgb1 = Rgb::from_hex_str("37ea4c").unwrap();
let rgb2 = Rgb::from(
Into::<[f32; 4]>::into(Rgb::from(
Into::<[u8; 3]>::into(
Rgb::from(
Into::<(i32,i32,i32)>::into(
Rgb::from(
Into::<[i64; 3]>::into(&rgb1)
)
)
)
)
))
);
assert_eq!(rgb1, rgb2);
//
// Ratio
//
use colorsys::{RgbRatio, ApproxEq};
let blue = Rgb::from([34, 111, 235]);
let ratio: [f32; 4] = blue.as_ratio().into();
// ~[0.133, 0.435, 0.922, 1.0]
let converted: Rgb = RgbRatio::from(&ratio).into();
assert!(blue.approx_eq_clarify(&converted, 0.0001));
See ColorTransform/Add*/Sub*..
traits in docs for more
use colorsys::{Hsl, Rgb, ColorTransform,ColorAlpha, SaturationInSpace};
let mut rgb: Rgb = (245.0,152.0,53.0).into();
rgb.lighten(20.1);
// ~Rgb { r: 249.83, g: 201.80, b: 150.67 }
rgb.opacify(-0.7);
rgb.saturate( SaturationInSpace::Hsl(-35.7) );
// ~Rgb { r: 230.29, g: 201.19, b: 170.21, a: 0.3 }
rgb.grayscale_simple();
// ~Rgb { r: 200.255, g: 200.255, b: 200.255, a: 0.3 }
let mut hsl = Hsl::from(&rgb);
hsl.opacify(1.0);
// ~Hsl { h: 0.0, s: 0.0, l: 78.53 }
hsl.adjust_hue(231.99);
hsl.saturate(SaturationInSpace::Hsl(55.7));
let mut rgb2: Rgb = hsl.as_ref().into();
// ~Rgb { r: 169.76, g: 177.9, b: 230.75}
rgb2.invert();
// ~Rgb { r: 85.24, g: 77.09, b: 24.25 }
let rgb3 = rgb - rgb2;
// ~Rgb { r: 115.01, g: 123.16, b: 176.0 }
let hsl2 = hsl + rgb3.into();
// ~Hsl { h: 0.0, s: 83.55, l: 100.0 }
use colorsys::{Hsl, Rgb};
use std::str::FromStr;
let s = "rgb(177, 255, 176)";
let rgb: Rgb = s.parse().unwrap();
rgb.to_css_string();
// String: "rgb(177,255,176)"
rgb.to_hex_string();
// #b1ffb0
Hsl::from_str("hsl(168, 52%, 42%)").unwrap().to_css_string();
// String: hsl(168,52%,42%)
Crate has a Cargo feature named "std"
that is enabled by default.
In order to use colorsys
in a no_std
context this feature needs to be disabled.
Modify your dependency to opt out of enabled-by-default features.
[dependencies]
colorsys = { version = "*", default-features = false }
All color units is f64. Here are their ranges:
- red: 0.0 - 255.0
- green: 0.0 - 255.0
- blue: 0.0 - 255.0
- hue: 0.0 - 360.0
- saturation: 0.0 - 100.0
- lightness: 0.0 - 100.0
- all in cmyk are: 0.0 - 100.0
- alpha: 0.0 - 1.0
- ansi256 code is
u8
If you specify a value that does not fit within these ranges, they are replaced with a minimum or maximum value.
This module is MIT licensed.