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BattleDroids! for Worldgroup 3.2 and Major BBS V10

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                        version 2.0
        Copyright (c) 2005-2024 Elwynor Technologies

WHAT IS BATTLEDROIDS?

BattleDroids is a mechanized arena of the future where high tech war machines rule the battlefield, and death or glory are just a heartbeat away. BattleDroids is played on a roughly square battlefield five thousand 'hexes' across. Each hex is approximately one hundred meters across and is one location in the game. Any given location can contain buildings, droids (yours or another players) or one of many cyborg piloted droids.

GAMEPLAY

Each droid is equiped with sophisticated sensor and radio gear and each has a different array of weaponry at it's disposal. The primary weaponry common to the droids is an energy weapon ranging in power from small lasers weighing a quarter of a ton, to the mighty blaster auto-cannons which weigh many tons and may only be carried by droids weighing around one hundred tons. Some droids are also equiped with missle systems and/or mine laying equipment. Missles come with three designations, those being SRM, MRM, and LRM or short, medium, and long range missle respectively. All mines are designated with the prefix LM, and both mines and missles have a number following their two or three letter designation to specify their strength.

As well as the various types of weaponry that droids may carry, there are several additional systems and pieces of equipment available. Among these are items such as a repair kit, without which the damage to your droid can not be repaired between battles. Other onboard systems available include an extended range scanner system, and an energy screen system capable of fully or partially deflecting fire from energy weapons. This system has no effect on missles, landmines, or other physical damage, however.

As you gain kills by destroying other droids either with your own droids weapons, or simply by having your droid physically pound your adversary to pieces, you will gain credits for the value of the wreckage left behind. You may use these credits to purchase larger and more powerful droid chassis or better weaponry and equipment.

Your droid's sensors will supply you with a great deal of information if you pay attention. They will tell you when large objects are moving nearby, such as other droids. They will also alert you to nearby explosions, and to weapons fire. Your droid's sensors can also detect the transporter beams which move droids on and off the battlefield, as well as the destruction of other droids. Your primary source of communication with others, is your radio, which may be set to various frequencies for privacy. Your droid also is equiped with a public address system for close range communications.

The game can be played a number of ways, and is a lot of fun even if you play alone because the cyborgs always keep things interesting and can be pretty crafty. Players can form teams and have mock wars to see which side can best the other, or you can just have a free for all for all out mayhem. Another popular activity is cyborg hunting, but be careful not to end up being the one who is hunted instead. There are a few other features that can make this game a challenge and very interesting if done right, but I'll leave those for you to discover on your own.

INSTALLATION AND CONFIGURATION

Simply unzip the BattleDroids archive to your BBS server directory, add BattleDroids to your menu, configure the MSG file to your liking, and start the BBS! It's that easy!

GAME HISTORY

BattleDroids was designed and developed by Sean Ferrell of The Sourceror's Guild between 1991 and 1995.

Elwynor Technologies acquired the module in 2005, and ported it to the Worldgroup 3.2 platform in June 2012.

It was ported to MajorBBS V10 in June 2024.

LICENSE

This project is licensed under the AGPL v3. Additional terms apply to contributions and derivative projects. Please see the LICENSE file for more details.

CONTRIBUTING

We welcome contributions from the community. By contributing, you agree to the terms outlined in the CONTRIBUTING file.

CREATING A FORK

If you create an entirely new project based on this work, it must be licensed under the AGPL v3, assign all right, title, and interest, including all copyrights, in and to your fork to Rick Hadsall and Elwynor Technologies, and you must include the additional terms from the LICENSE file in your project's LICENSE file.

COMPILATION

This is a Worldgroup 3.2 / Major BBS v10 module. It's compiled using Borland C/C++ 5.0 for Worldgroup 3.2. If you have a working Worldgroup 3.2 development kit, a simple "make -f ELWBDS" should do it! For Major BBS v10, import this project folder in the isv/ subtree of Visual Studio 2022, right click the project name and choose build! When ready to build for "release", ensure you are building for release.

PACKING UP

The DIST folder includes all of the items that should be packaged up in a ELWBDS.ZIP. When unzipped in a Worldgroup 3.2 or Major BBS V10 installation folder, it "installs" the module.

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