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target |
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MIT License | ||
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Copyright (c) 2023 Dojo | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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<picture> | ||
<source media="(prefers-color-scheme: dark)" srcset=".github/mark-dark.svg"> | ||
<img alt="Dojo logo" align="right" width="120" src=".github/mark-light.svg"> | ||
</picture> | ||
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<a href="https://twitter.com/dojostarknet"> | ||
<img src="https://img.shields.io/twitter/follow/dojostarknet?style=social"/> | ||
</a> | ||
<a href="https://github.com/dojoengine/dojo"> | ||
<img src="https://img.shields.io/github/stars/dojoengine/dojo?style=social"/> | ||
</a> | ||
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[![discord](https://img.shields.io/badge/join-dojo-green?logo=discord&logoColor=white)](https://discord.gg/PwDa2mKhR4) | ||
[![Telegram Chat][tg-badge]][tg-url] | ||
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[tg-badge]: https://img.shields.io/endpoint?color=neon&logo=telegram&label=chat&style=flat-square&url=https%3A%2F%2Ftg.sumanjay.workers.dev%2Fdojoengine | ||
[tg-url]: https://t.me/dojoengine | ||
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# Dojo Starter: Official Guide | ||
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The official Dojo Starter guide, the quickest and most streamlined way to get your Dojo provable game up and running. This guide will assist you with the initial setup, from cloning the repository to deploying your world. | ||
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Read the full tutorial [here](https://book.dojoengine.org/tutorial/dojo-starter). | ||
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## Running Locally | ||
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#### Terminal one (Make sure this is running) | ||
```bash | ||
# Run Katana | ||
katana --disable-fee --allowed-origins "*" | ||
``` | ||
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#### Terminal two | ||
```bash | ||
# Build the example | ||
sozo build | ||
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# Migrate the example | ||
sozo migrate apply | ||
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# Start Torii | ||
torii --world 0x70835f8344647b1e573fe7aeccbf044230089eb19624d3c7dea4080f5dcb025 --allowed-origins "*" | ||
``` | ||
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--- | ||
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## Contribution | ||
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This starter project is a constant work in progress and contributions are greatly appreciated! | ||
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1. **Report a Bug** | ||
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- If you think you have encountered a bug, and we should know about it, feel free to report it [here](https://github.com/dojoengine/dojo-starter/issues) and we will take care of it. | ||
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2. **Request a Feature** | ||
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- You can also request for a feature [here](https://github.com/dojoengine/dojo-starter/issues), and if it's viable, it will be picked for development. | ||
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3. **Create a Pull Request** | ||
- It can't get better then this, your pull request will be appreciated by the community. | ||
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Happy coding! |
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# Code generated by scarb DO NOT EDIT. | ||
version = 1 | ||
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[[package]] | ||
name = "dojo" | ||
version = "1.0.0-alpha.4" | ||
source = "git+https://github.com/dojoengine/dojo?tag=v1.0.0-alpha.5#6878242e120d3135d3bc1bb94135d7135693069b" | ||
dependencies = [ | ||
"dojo_plugin", | ||
] | ||
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[[package]] | ||
name = "dojo_plugin" | ||
version = "1.0.0-alpha.4" | ||
source = "git+https://github.com/dojoengine/dojo?rev=f15def33#f15def330c0d099e79351d11c197f63e8cc1ff36" | ||
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[[package]] | ||
name = "rpg" | ||
version = "0.1.0" | ||
dependencies = [ | ||
"dojo", | ||
] |
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[package] | ||
cairo-version = "=2.7.0" | ||
name = "rpg" | ||
version = "0.1.0" | ||
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[cairo] | ||
sierra-replace-ids = true | ||
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[scripts] | ||
migrate = "sozo build && sozo migrate apply" | ||
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[dependencies] | ||
dojo = { git = "https://github.com/dojoengine/dojo", tag = "v1.0.0-alpha.5" } | ||
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[[target.dojo]] |
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[world] | ||
name = "Dojo starter RPG" | ||
description = "A fully onchain RPG game." | ||
cover_uri = "file://assets/cover.png" | ||
icon_uri = "file://assets/icon.png" | ||
website = "https://github.com/dojoengine/dojo-starter" | ||
seed = "dojo_starter_rpg" | ||
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[world.socials] | ||
x = "https://x.com/ohayo_dojo" | ||
discord = "https://discord.gg/FB2wR6uF" | ||
github = "https://github.com/dojoengine/starter-rpg" | ||
telegram = "https://t.me/dojoengine" | ||
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[namespace] | ||
default = "dojo_starter_rpg" | ||
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[env] | ||
rpc_url = "http://localhost:5050/" | ||
account_address = "0xb3ff441a68610b30fd5e2abbf3a1548eb6ba6f3559f2862bf2dc757e5828ca" | ||
private_key = "0x2bbf4f9fd0bbb2e60b0316c1fe0b76cf7a4d0198bd493ced9b8df2a3a24d68a" |
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tag = "dojo_starter-actions" | ||
writes = ["dojo_starter_rpg-Player", "dojo_starter_rpg-Dungeon"] |
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#[starknet::component] | ||
mod PlayableComponent { | ||
// Core imports | ||
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use core::debug::PrintTrait; | ||
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// Starknet imports | ||
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use starknet::ContractAddress; | ||
use starknet::info::{get_caller_address, get_block_timestamp}; | ||
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// Dojo imports | ||
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use dojo::world::IWorldDispatcher; | ||
use dojo::world::IWorldDispatcherTrait; | ||
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// Internal imports | ||
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use rpg::constants; | ||
use rpg::store::{Store, StoreTrait}; | ||
use rpg::models::player::{Player, PlayerTrait, PlayerAssert}; | ||
use rpg::models::dungeon::{Dungeon, DungeonTrait, DungeonAssert}; | ||
use rpg::types::role::Role; | ||
use rpg::types::mode::Mode; | ||
use rpg::types::direction::Direction; | ||
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// Errors | ||
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mod errors {} | ||
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// Storage | ||
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#[storage] | ||
struct Storage {} | ||
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// Events | ||
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#[event] | ||
#[derive(Drop, starknet::Event)] | ||
enum Event {} | ||
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#[generate_trait] | ||
impl InternalImpl< | ||
TContractState, +HasComponent<TContractState> | ||
> of InternalTrait<TContractState> { | ||
fn spawn( | ||
self: @ComponentState<TContractState>, | ||
world: IWorldDispatcher, | ||
name: felt252, | ||
role: u8, | ||
mode: u8 | ||
) { | ||
// [Setup] Datastore | ||
let store: Store = StoreTrait::new(world); | ||
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// [Effect] Create player | ||
let player_id: felt252 = get_caller_address().into(); | ||
let time: u64 = get_block_timestamp(); | ||
let mut player = PlayerTrait::new(player_id, name, time, mode.into()); | ||
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// [Effect] Player role | ||
player.enrole(role.into()); | ||
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// [Effect] Set player | ||
store.set_player(player); | ||
} | ||
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fn move(self: @ComponentState<TContractState>, world: IWorldDispatcher, direction: u8) { | ||
// [Setup] Datastore | ||
let store: Store = StoreTrait::new(world); | ||
let player_id: felt252 = get_caller_address().into(); | ||
let (mut player, dungeon) = store.get_state(player_id); | ||
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// [Check] Player is not dead | ||
player.assert_not_dead(); | ||
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// [Check] Current dungeon is done | ||
dungeon.assert_is_done(); | ||
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// [Effect] Move player | ||
let (monster, role) = player.move(direction.into()); | ||
let new_dungeon: Dungeon = DungeonTrait::new(dungeon.id, monster, role); | ||
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// [Effect] Update state | ||
store.set_state(player, new_dungeon); | ||
} | ||
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fn attack(self: @ComponentState<TContractState>, world: IWorldDispatcher) { | ||
// [Setup] Datastore | ||
let store: Store = StoreTrait::new(world); | ||
let player_id: felt252 = get_caller_address().into(); | ||
let (mut player, mut dungeon) = store.get_state(player_id); | ||
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// [Check] Player is not dead | ||
player.assert_not_dead(); | ||
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// [Check] Current dungeon is not done | ||
dungeon.assert_not_done(); | ||
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// [Effect] Attack | ||
dungeon.take_damage(player.role.into(), player.damage); | ||
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// [Effect] Defend | ||
if dungeon.is_done() { | ||
player.reward(dungeon.treasury()); | ||
} else { | ||
player.take_damage(dungeon.role.into(), dungeon.damage); | ||
} | ||
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// [Effect] Update state | ||
store.set_state(player, dungeon); | ||
} | ||
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fn heal(self: @ComponentState<TContractState>, world: IWorldDispatcher, quantity: u8) { | ||
// [Setup] Datastore | ||
let store: Store = StoreTrait::new(world); | ||
let player_id: felt252 = get_caller_address().into(); | ||
let (mut player, dungeon) = store.get_state(player_id); | ||
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// [Check] Player is not dead | ||
player.assert_not_dead(); | ||
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// [Check] Current dungeon is a shop | ||
dungeon.assert_is_shop(); | ||
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// [Effect] Heal | ||
player.heal(quantity); | ||
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// [Effect] Update state | ||
store.set_player(player); | ||
} | ||
} | ||
} |
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// Game | ||
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const SEED_WEEK_SECONDS: u64 = 604800; | ||
const SEED_OFFSET_SECONDS: u64 = 345600; | ||
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// Player | ||
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const DEFAULT_PLAYER_DAMAGE: u8 = 10; | ||
const DEFAULT_PLAYER_HEALTH: u8 = 100; | ||
const MAX_PLAYER_HEALTH: u8 = 200; | ||
const DEFAULT_PLAYER_GOLD: u16 = 0; | ||
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// Shop | ||
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const DEFAULT_POTION_COST: u16 = 10; | ||
const DEFAULT_POTION_HEAL: u8 = 20; |
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// Internal imports | ||
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use rpg::elements::modes::interface::{ModeTrait, Monster, Role, RoleTrait}; | ||
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impl Easy of ModeTrait { | ||
#[inline] | ||
fn monster(seed: felt252) -> Monster { | ||
let luck: u256 = seed.into() % 100; | ||
if luck < 20 { | ||
Monster::None | ||
} else if luck < 25 { | ||
Monster::Boss | ||
} else if luck < 35 { | ||
Monster::Elite | ||
} else { | ||
Monster::Common | ||
} | ||
} | ||
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#[inline] | ||
fn role(seed: felt252, player_role: Role) -> Role { | ||
let luck: u256 = seed.into() % 100; | ||
if luck < 20 { | ||
Role::Fire | ||
} else if luck < 40 { | ||
Role::Water | ||
} else if luck < 60 { | ||
Role::Earth | ||
} else if luck < 80 { | ||
Role::Air | ||
} else { | ||
player_role.strength() | ||
} | ||
} | ||
} |
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// Internal imports | ||
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use rpg::elements::modes::interface::{ModeTrait, Monster, Role, RoleTrait}; | ||
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impl Hard of ModeTrait { | ||
#[inline] | ||
fn monster(seed: felt252) -> Monster { | ||
let luck: u256 = seed.into() % 100; | ||
if luck < 5 { | ||
Monster::None | ||
} else if luck < 25 { | ||
Monster::Boss | ||
} else if luck < 60 { | ||
Monster::Elite | ||
} else { | ||
Monster::Common | ||
} | ||
} | ||
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#[inline] | ||
fn role(seed: felt252, player_role: Role) -> Role { | ||
let luck: u256 = seed.into() % 100; | ||
if luck < 20 { | ||
Role::Fire | ||
} else if luck < 40 { | ||
Role::Water | ||
} else if luck < 60 { | ||
Role::Earth | ||
} else if luck < 80 { | ||
Role::Air | ||
} else { | ||
player_role.weakness() | ||
} | ||
} | ||
} |
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// Internal imports | ||
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use rpg::types::monster::Monster; | ||
use rpg::types::role::{Role, RoleTrait}; | ||
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trait ModeTrait { | ||
fn monster(seed: felt252) -> Monster; | ||
fn role(seed: felt252, player_role: Role) -> Role; | ||
} |
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