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Draft: DekoCompiler: Add OutputDkshToMemory method to output shader to memory #1

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@xerpi xerpi commented Mar 12, 2022

This will allow using UAM as a library (I'll add support for it in a future PR).

Marked as a draft because I think it would be better to add a GetDkshSize method so that the user can allocate a buffer of that exact size and then pass it to OutputDkshToMemory.

@SimoneN64
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Any update on this? I just started a project that kinda needs this.
In the meantime, would you recommend using your fork with the switch-32 branch?

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