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This should make it easier to port projects that rely on GLEW.
Some patches were necessary because GLEW assumes that the system allows you to link directly to all OpenGL 1.1 functions. This is not true for the the implementation in devkitpro which requires that all functions are loaded from EGL. To solve this the patch enables GLEW to also wrangle OpenGL 1.1.
Another change that was needed to the build system to add targets that allow you to avoid building a shared library version of GLEW.