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Add 2d_shapes example for citro2d (#25)
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITARM)/3ds_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# DATA is a list of directories containing data files | ||
# INCLUDES is a list of directories containing header files | ||
# GRAPHICS is a list of directories containing graphics files | ||
# GFXBUILD is the directory where converted graphics files will be placed | ||
# If set to $(BUILD), it will statically link in the converted | ||
# files as if they were data files. | ||
# | ||
# NO_SMDH: if set to anything, no SMDH file is generated. | ||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) | ||
# APP_TITLE is the name of the app stored in the SMDH file (Optional) | ||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) | ||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) | ||
# ICON is the filename of the icon (.png), relative to the project folder. | ||
# If not set, it attempts to use one of the following (in this order): | ||
# - <Project name>.png | ||
# - icon.png | ||
# - <libctru folder>/default_icon.png | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
GRAPHICS := gfx | ||
#GFXBUILD := $(BUILD) | ||
ROMFS := romfs | ||
GFXBUILD := $(ROMFS)/gfx | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft | ||
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CFLAGS := -g -Wall -O2 -mword-relocations \ | ||
-fomit-frame-pointer -ffunction-sections \ | ||
$(ARCH) | ||
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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LIBS := -lcitro2d -lcitro3d -lctru -lm | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(CTRULIB) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) | ||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) | ||
GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export T3XFILES := $(GFXFILES:.t3s=.t3x) | ||
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \ | ||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ | ||
$(if $(filter $(BUILD),$(GFXBUILD)),$(addsuffix .o,$(T3XFILES))) | ||
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) | ||
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \ | ||
$(addsuffix .h,$(subst .,_,$(BINFILES))) \ | ||
$(GFXFILES:.t3s=.h) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.png) | ||
ifneq (,$(findstring $(TARGET).png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).png | ||
else | ||
ifneq (,$(findstring icon.png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.png | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(TOPDIR)/$(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_SMDH)),) | ||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh | ||
endif | ||
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ifneq ($(ROMFS),) | ||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) | ||
endif | ||
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.PHONY: all clean | ||
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#--------------------------------------------------------------------------------- | ||
all: | ||
@mkdir -p $(BUILD) $(GFXBUILD) | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS) | ||
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$(OFILES_SOURCES) : $(HFILES) | ||
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$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o %_bin.h : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
.PRECIOUS : %.t3x | ||
%.t3x.o %_t3x.h : %.t3x | ||
#--------------------------------------------------------------------------------- | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
# rules for assembling GPU shaders | ||
#--------------------------------------------------------------------------------- | ||
define shader-as | ||
$(eval CURBIN := $*.shbin) | ||
$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d) | ||
echo "$(CURBIN).o: $< $1" > $(DEPSFILE) | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h | ||
picasso -o $(CURBIN) $1 | ||
bin2s $(CURBIN) | $(AS) -o $*.shbin.o | ||
endef | ||
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%.shbin.o %_shbin.h : %.v.pica %.g.pica | ||
@echo $(notdir $^) | ||
@$(call shader-as,$^) | ||
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%.shbin.o %_shbin.h : %.v.pica | ||
@echo $(notdir $<) | ||
@$(call shader-as,$<) | ||
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%.shbin.o %_shbin.h : %.shlist | ||
@echo $(notdir $<) | ||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file))) | ||
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#--------------------------------------------------------------------------------- | ||
%.t3x %.h : %.t3s | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@tex3ds -i $< -H $*.h -d $*.d -o $(TOPDIR)/$(GFXBUILD)/$*.t3x | ||
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-include $(DEPSDIR)/*.d | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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// Simple citro2d untextured shape example | ||
#include <citro2d.h> | ||
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#include <string.h> | ||
#include <stdio.h> | ||
#include <stdlib.h> | ||
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#define SCREEN_WIDTH 400 | ||
#define SCREEN_HEIGHT 240 | ||
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//--------------------------------------------------------------------------------- | ||
int main(int argc, char* argv[]) { | ||
//--------------------------------------------------------------------------------- | ||
// Init libs | ||
gfxInitDefault(); | ||
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE); | ||
C2D_Init(C2D_DEFAULT_MAX_OBJECTS); | ||
C2D_Prepare(); | ||
consoleInit(GFX_BOTTOM, NULL); | ||
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// Create screens | ||
C3D_RenderTarget* top = C2D_CreateScreenTarget(GFX_TOP, GFX_LEFT); | ||
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// Create colors | ||
u32 clrWhite = C2D_Color32(0xFF, 0xFF, 0xFF, 0xFF); | ||
u32 clrGreen = C2D_Color32(0x00, 0xFF, 0x00, 0xFF); | ||
u32 clrRed = C2D_Color32(0xFF, 0x00, 0x00, 0xFF); | ||
u32 clrBlue = C2D_Color32(0x00, 0x00, 0xFF, 0xFF); | ||
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u32 clrCircle1 = C2D_Color32(0xFF, 0x00, 0xFF, 0xFF); | ||
u32 clrCircle2 = C2D_Color32(0xFF, 0xFF, 0x00, 0xFF); | ||
u32 clrCircle3 = C2D_Color32(0x00, 0xFF, 0xFF, 0xFF); | ||
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u32 clrSolidCircle = C2D_Color32(0x68, 0xB0, 0xD8, 0xFF); | ||
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u32 clrTri1 = C2D_Color32(0xFF, 0x15, 0x00, 0xFF); | ||
u32 clrTri2 = C2D_Color32(0x27, 0x69, 0xE5, 0xFF); | ||
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u32 clrRec1 = C2D_Color32(0x9A, 0x6C, 0xB9, 0xFF); | ||
u32 clrRec2 = C2D_Color32(0xFF, 0xFF, 0x2C, 0xFF); | ||
u32 clrRec3 = C2D_Color32(0xD8, 0xF6, 0x0F, 0xFF); | ||
u32 clrRec4 = C2D_Color32(0x40, 0xEA, 0x87, 0xFF); | ||
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u32 clrClear = C2D_Color32(0xFF, 0xD8, 0xB0, 0x68); | ||
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// Main loop | ||
while (aptMainLoop()) | ||
{ | ||
hidScanInput(); | ||
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// Respond to user input | ||
u32 kDown = hidKeysDown(); | ||
if (kDown & KEY_START) | ||
break; // break in order to return to hbmenu | ||
printf("\x1b[1;1HSimple citro2d shapes example"); | ||
printf("\x1b[2;1HCPU: %6.2f%%\x1b[K", C3D_GetProcessingTime()*6.0f); | ||
printf("\x1b[3;1HGPU: %6.2f%%\x1b[K", C3D_GetDrawingTime()*6.0f); | ||
printf("\x1b[4;1HCmdBuf: %6.2f%%\x1b[K", C3D_GetCmdBufUsage()*100.0f); | ||
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// Render the scene | ||
C3D_FrameBegin(C3D_FRAME_SYNCDRAW); | ||
C2D_TargetClear(top, clrClear); | ||
C2D_SceneBegin(top); | ||
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C2D_DrawTriangle(50 / 2, SCREEN_HEIGHT - 50, clrWhite, | ||
0, SCREEN_HEIGHT, clrTri1, | ||
50, SCREEN_HEIGHT, clrTri2, 0); | ||
C2D_DrawRectangle(SCREEN_WIDTH - 50, 0, 0, 50, 50, clrRec1, clrRec2, clrRec3, clrRec4); | ||
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// Circles require a state change (an expensive operation) within citro2d's internals, so draw them last. | ||
// Although it is possible to draw them in the middle of drawing non-circular objects | ||
// (sprites, images, triangles, rectangles, etc.) this is not recommended. They should either | ||
// be drawn before all non-circular objects, or afterwards. | ||
C2D_DrawEllipse(0, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, clrCircle1, clrCircle2, clrCircle3, clrWhite); | ||
C2D_DrawCircle(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 0, 50, clrCircle3, clrWhite, clrCircle1, clrCircle2); | ||
C2D_DrawCircle(25, 25, 0, 25, | ||
clrRed, clrBlue, clrGreen, clrWhite); | ||
C2D_DrawCircleSolid(SCREEN_WIDTH - 25, SCREEN_HEIGHT - 25, 0, 25, clrSolidCircle); | ||
C3D_FrameEnd(0); | ||
} | ||
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// Deinit libs | ||
C2D_Fini(); | ||
C3D_Fini(); | ||
gfxExit(); | ||
return 0; | ||
} |