Releases: depressed-pho/natural-mystic-shaders
Releases · depressed-pho/natural-mystic-shaders
natural-mystic-shaders-1.9.0
- Updated the base code from 1.16.0 to 1.16.221.
- Implemented shaders for shader-generated sun and moon (#52). The
moon shader does a diffuse lighting to render lunar phases. - Added a configuration item
ENABLE_SHADER_SUN_MOON
which is
enabled by default. Disabling it will revert the sun and the moon to
the default texture-based rendering. - The waving animation of plants used to happen even indoors. It is
now fixed (#85). - The waving animation of plants used to have a discontinuity at each
of chunk borders. It is now fixed too (#85). - The perturbance of water also significantly decreases indoors.
natural-mystic-shaders-1.8.0
The 1.16.0 nether upgrade surprisingly didn't break my shaders too
much so this is only a small fix and an improvement.
- Updated the base code from 1.9.0 to 1.16.0.
- Fixed an issue with Minecraft Bedrock 1.16.0: Water in a swampland
was sometimes not detected and was rendered in the vanilla way. - Added a configuration item
ENABLE_FANCY_WATER
which is enabled
by default. Now you can leave water unmodified by the shader if you
wish.
natural-mystic-shaders-1.7.0
- Updated the base code from 1.8.0 to 1.9.0.
- The shader now abuses ambient occlusion factor to create more
shadows, especially on the sides of blocks. It can be disabled via a
configuration itemENABLE_OCCLUSION_SHADOWS
. - Fixed the direction of reflected sunlight which wasn't parallel to
the sun. - Added a thin fog that always affects the scene, not only when it's
raining. Its color and density is currently constant although it
should ideally be biome-specific (#9). It can be disabled via a
configuration itemENABLE_BASE_FOG
. - Grass, fern, and vines now have a waving animation (#11). Other
plants still don't wave though. - Fixed the configuration item
ENABLE_WAVES
not working properly. - Added a configuration item
ENABLE_SPECULAR
so you can disable
specular lighting which might be laggy. - Added a configuration item
ENABLE_RIPPLES
so you can disable a
water ripple animation that appears on the ground when it rains.
natural-mystic-shaders-1.6.0
- Reworked the water again. Now it has a darker base color and shows
reflected sunlight and moonlight. Note that the direction of
sunlight doesn't always match to the actual position of the sun due
to a limitation in the current rendering engine. - When it's raining the ground now looks wet (#49).
- Changed the color of rain drops so they look more whitish.
natural-mystic-shaders-1.5.0
- Reworked the water completely. Now it has much more convincing waves
and specular highlights. - Clouds now have highlights and shade.
- Shadows no longer disappear all of a sudden when it starts raining
(#40).
natural-mystic-shaders-1.4.0
- Fixed vanilla clouds being shown when "Fancy Graphics" is disabled.
- The scene no longer becomes unplayably dark when underwater or in
The End. - Moonlight no longer affects the scene on a rainy night.
- The color of the ambient light is no longer a constant white. It now
changes depending on the terrain-dependent sunlight level and the
time-dependent daylight level. That is, when in an occluded area
like a cave, the only possible light sources are torches so the
color of ambient light resembles that of torch light. Likewise, when
on the ground of the Overworld, either the color of the sun or the
moon will affect the ambient depending on the in-game time. - Changed the fog type from linear fog (vanilla) to exponential
squared fog (#12). It is slightly more expensive but produces better
results. - Distant terrain is now rendered with gradually reduced contrast to
express a light scattering effect caused by particles flowing in the
air (#5). - Cluster of torches no longer flicker in a synchronized manner (#48).
natural-mystic-shaders-1.3.0
-
Clouds are now slightly brighter at night.
-
Introduced a randomness in the brightness of stars.
-
Torches now flicker more randomly and slightly more intensely.
-
Overhauled the entire lighting passes in the terrain shader. Now it
computes light levels and colors completely differently. This was
inevitable to improve lights and fix bugs listed below:- The intensity of the ambient light now slightly increases when
it's foggy (#32). - The scene no longer becomes reddish as if it were in the sunset,
when it rains during the daytime (#24). - Dark areas, especially caves, no longer become strangely
brighter when it rains. - Shadows are now much less dense at night.
- The intensity of the ambient light now slightly increases when
natural-mystic-shaders-1.2.0
Enhancements:
- Added fake specular light for water and improved its wave. The
opacity of water surface now changes depending on the angle between
the camera and the surface. There is still a room for improvement in
the specular light though. (#10)
Bugfixes:
- Lava pools in the Nether no longer look strangely whitish. (#30)
- Performance improvement for clouds.
- Fixed the color and the intensity of ambient light being calculated
incorrectly. - Shadows no longer disappear completely when it rains. It still fades
suddenly and we're looking for a way to fix it. (#33) - The animation speed of leaves no longer accelerate when the camera
is moving. Water still has the same issue but we don't know how to
fix it. (#36)
natural-mystic-shaders-1.1.0
natural-mystic-shaders-1.0.0
Initial release.