Refactor managing in-world panels (player info and sound visualizations) #1449
Workflow file for this run
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name: Windows | |
on: [push, pull_request] | |
jobs: | |
msbuild: | |
runs-on: windows-2022 | |
strategy: | |
matrix: | |
toolset: [ClangCL, MSVC] | |
configuration: [Debug, Release] | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Add msbuild to PATH | |
uses: microsoft/setup-msbuild@v2 | |
- name: Set toolset | |
if: matrix.toolset == 'ClangCL' | |
run: echo "toolset=/p:PlatformToolset=${{ matrix.toolset }}" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append | |
- name: Build | |
shell: cmd | |
run: msbuild Osiris.sln /p:Platform=x64 /p:Configuration=${{ matrix.configuration }} ${{ env.toolset }} | |
cmake: | |
runs-on: windows-2022 | |
strategy: | |
matrix: | |
toolset: [ClangCL, MSVC] | |
configuration: [Debug, Release] | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Set toolset | |
if: matrix.toolset == 'ClangCL' | |
run: echo "toolset=-T ${{ matrix.toolset }}" | Out-File -FilePath $env:GITHUB_ENV -Encoding utf8 -Append | |
- name: configure | |
run: cmake -Werror=dev -D BUILD_TESTS=1 -D CMAKE_COMPILE_WARNING_AS_ERROR=1 -A x64 ${{ env.toolset }} -B build | |
- name: build source | |
run: cmake --build build --target Osiris --config ${{ matrix.configuration }} | |
- name: build unit tests | |
run: cmake --build build --target Tests --config ${{ matrix.configuration }} | |
- name: run unit tests | |
run: ctest --test-dir build --output-on-failure --schedule-random -j $env:NUMBER_OF_PROCESSORS |