My implementations of the seminal papers of machine learning.
Implementation queue:
- 3DGS https://arxiv.org/pdf/2308.04079.pdf
- LSTM (from scratch?)
- MNIST recognition
- 3D Gaussian splatting
- Goal 1 is to have a navigatable 3d model/scene locally
- Goal 2 is to upgrade it to 4d
- Goal 3 is to find a way to make it fast
- https://arxiv.org/pdf/2403.10242.pdf
- https://arxiv.org/pdf/2312.09147.pdf
- https://zouzx.github.io/TriplaneGaussian/
- https://ericpenner.github.io/soft3d/
- https://arxiv.org/pdf/2109.08857.pdf
- https://arxiv.org/pdf/2310.08528.pdf
- Residual network
- Very vertical
Devlog/improvements:
- change line 273 to mx.array, changing the effects afterward
Bug log:
- the input channel issue: an extra reshape inside the
__call__
messed the reshaping up - residual operation shape issue bug: the stride was wrong, downsampled a bit too much
- hard coded the batch_size and matrix reshaping; changed it to the variable names and was fixed