A modified version of FrostyToolsuite designed for exporting assets, most notably featuring a batch exporter. The number of supported filetypes will increase with updates.
- Static Mesh (RigidMeshAsset, CompositeMeshAsset)
- Textures (TextureAsset)
- Audio (SoundWaveAsset)
Exports every static mesh from the game (14,066 assets), plus their LODs, in about 25 minutes with an AMD Ryzen 9 5950X
- Select a folder
- Click button
- Specify root path
- ???
- Profit
- Download Git https://git-scm.com/download/win.
- Create an empty folder, go inside it, right click an empty space and hit "Git Bash Here". That should open up a command prompt.
- Press the green "Code" button in the repository and copy the text under "HTTPS".
- Type out
git clone -b <branch_name> <HTTPS code>
in the command prompt and hit enter. This should clone the project files into the folder. - Open the solution (found under FrostyEditor) with Visual Studio 2019, and make sure the project is set to
DeveloperDebug
andx64
. Close out of retarget window if prompted. - Only build the projects themselves, never the solution.
The Content, Name, Code, and all assets are licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.