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Releases: cataclysmbnteam/Cataclysm-BN

Nightly 2024-10-19

20 Oct 00:55
88c3a84
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Nightly 2024-10-19 Pre-release
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  • PR: #5557 refactor: Move temperature data to bodypart by Coolthulhu
  • PR: #5589 fix: Make rags consume their charges/delete themselves. by KheirFerrum

These are the outputs for the build of commit 88c3a84b863c4d0a104dd8d25f97674badddc122

Nightly 2024-10-17

18 Oct 00:50
6bbf3ad
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  • PR: #5584 fix: use regional terrain for s_pizza_parlor_1 by 0Monet

These are the outputs for the build of commit 6bbf3ad9d187f666407069932963f7eca6b1c0c4

Nightly 2024-10-16

17 Oct 00:51
7351264
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  • PR: #5577 style(content): Convert technique and weapon_category JSON strings to arrays by sangh42
  • PR: #5579 feat(balance): update max survival skill from foraging by RoyalFox2140
  • PR: #5582 feat(balance): consistency updates to ranged bash info, only use variable reduction for specific ter/furn by chaosvolt
  • PR: #5583 feat(balance): fix some cases of unintended day-one ferals, reduce numbers of runner and nurse zombies, add some exrtra variety to some zombie groups by chaosvolt

These are the outputs for the build of commit 735126428a254ef2994732399a840bf08e233497

Nightly 2024-10-15

16 Oct 00:51
4306da8
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  • PR: #5549 feat(port): add support for martial art buffs/tecs being restricted by weapon category by chaosvolt

These are the outputs for the build of commit 4306da80cf3e8d0872a33fda7361d192519786a5

Nightly 2024-10-14

15 Oct 00:51
0f22aff
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  • PR: #5566 feat(content, port): Port Directed push from DDA by RobbieNeko
  • PR: #5576 fix: use regional terrain for s_hardware_3 by 0Monet

These are the outputs for the build of commit 0f22affec5c7b2652f9f57364e153dc836d8ec4b

Nightly 2024-10-13

14 Oct 00:52
9988909
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  • PR: #5571 feat(UI): Change floodlight symbol to 'T' by Soadreqm
  • PR: #5572 fix: use regional terrain for s_hardware_2 by 0Monet

These are the outputs for the build of commit 998890902069a9878f8346b0ddef869ec0872fdf

Nightly 2024-10-12

13 Oct 00:54
663ec9b
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  • PR: #5563 fix: mapgen grenades stop inserting null items. by KheirFerrum
  • PR: #5564 fix: use regional terrain for s_electronics_1 by 0Monet
  • PR: #5565 fix(UI): Added missing sprite definitions for overmap auto travel path by thedyze
  • PR: #5568 fix: use regional terrain for s_hardware by 0Monet
  • PR: #5553 feat(balance): adjustment to bodkin and carbon fiber arrows/bolts by chaosvolt
  • PR: #5569 fix: Stop muscle engines failing sounding like a V8 by RobbieNeko

These are the outputs for the build of commit 663ec9b67ec402427ca97892faaceb5c786f4c32

Nightly 2024-10-11

12 Oct 00:49
bca5ab3
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  • PR: #5559 feat(content): adds a shark plush sleep aid by cutecacodemon

These are the outputs for the build of commit bca5ab3d577b88498f2b6c758af4ff660fc21624

Nightly 2024-10-10

11 Oct 00:50
2ff8954
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Nightly 2024-10-10 Pre-release
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  • PR: #5551 chore: bump script deps by scarf005
  • PR: #5555 feat(content): Gun show at Convention Center by Zlorthishen
  • PR: #5558 fix: change debug level of field count mismatch to DL::Warn by OrenAudeles

These are the outputs for the build of commit 2ff8954d89d0488e1a76582b1ed00be3a62c49ab

Nightly 2024-10-09

10 Oct 00:50
63a4a39
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  • PR: #5538 refactor: use concepts even more by scarf005
  • PR: #5548 refactor: apply all clang-tidy fixes by scarf005
  • PR: #5550 fix: remove floating roofs above p_resort_1mm by 0Monet

These are the outputs for the build of commit 63a4a39af3787e258ec11c0bb93db80450f29c2a